Voxel Shop beta is live. Expect occasional bugs. Learn more
Teams, kits, abilities, coins, multi-arena, map regeneration & more
Seasonal Effects: Halloween effects were replaced with winter/holiday particles and sounds.
Snowballs: Defenders now have snowballs (you can add to attackers aswell in kits.yml). Hitting an enemy gives a frosty screen effect and a short slow / aim disruption. (you can change who gets snowballs in kits.yml)
King Zombie Death Effects: When the King Zombie dies, it now plays a dragon-like particle death animation.
Team Balance: Added a new setting maxTeamDiff that limits how unbalanced teams can get (how many more players one team can have than the other).
Defenders Win Fireworks: When Defenders win and the King is removed, fireworks spawn at the King’s location for about 3–4 seconds.
Updated plugin page for 2.0 version, the old 1.3.6 was archived on github under the name castle-siege-legacy
Castle Siege 2.0 brings:
- Multi-Arena System
- Configurable guis, kits, messages, menus, abilities, kill effects, scoreboards etc...
- Gradient scoreboard support
- Placeholder API integration
- New MAP Regeneration system using FAWE and Regenerato