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Fixed bug where Alchemy was not matching potions correctly and producing incorrect results (Thanks TheBentoBox)
Fixed a bug where Chimaera Wing could cause an exception when used
Fixed bug where Mob Spawners could drop in Blast Mining (thanks TomBock)
Fixed Spectral Arrows not granting XP for Archery or Crossbows (thanks broccolai)
Fixed bug where Trickshot arrows would lose their potion or custom effects
Added locale strings for /mcmmo help command (thanks Griffeng)
NOTES:
You will have to update your potions.yml manually to receive these changes, it is highly recommended that if you haven't customized this file that you simply just delete it, mcMMO will generate a new one on the next start up and it will contain all the missing entries.
If you have customized this file, you can find the "default" version of this file here on the mcMMO github repo: https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/potions.yml
You can use this file to compare it to your own and make the manual changes needed to get the new entries.
After making the changes to potions.yml (either via deleting it or not...) mcMMO should now recognize the Wind Charging potion and the Awkward potion created from Breeze Rods
Fixed potential NPE when player or blockstate is null for Inventory events on Furnaces
Fixed bug where en_us locale was being set system-wide (thanks BlvckBytes)
Fixed bug where Decimal format would throw exception on non en_us systems (thanks BlvckBytes)
(API) Added McMMOPlayerTameEntityEvent event (thanks Warriorrr)
Fixed bug where rupture task could cause an exception (Thanks Wariorrrr)
Fixed bug where Smelting permission was needed for Alchemy XP gain
Fixed material based salvage permissions not functioning (Thanks Momshroom)
Fixed stack overflow during ChunkUnloadEvent
Fixed a bug where you had to wait to summon another COTW summon if one or more of them had died or otherwise expired before their time limit
McMMOItemSpawnEvent#setItemStack being ignored (thanks galacticwarrior9)
(API) Added McMMOPlayerMasterAnglerEvent (thanks bobcat4848)
NOTES:
Fixed NullPointerException on ChunkUnloadEvent
Fixed NullPointerException spam when processing XP for child skills
Fixed errors when Fishing or using Shake ability
Significant optimizations made to reading new chunks for mcMMO
Significant optimizations to most block interactions in mcMMO code
Fixed a horrendous edge case where Tree Feller could cause a lot of lag
Notes:
Part of this update focused on optimization, there's improvements of around 30% in CPU time for most code involving block interactions in mcMMO, which happens to be most code in mcMMO.
One of the optimizations made in this update removes an edge case where Tree Feller could cause a lot of lag, but the optimizations really are across the board in regards to any abilities that interact with blocks.
Notes:
Tested this version of mcMMO against 1.21.3, 1.21.1, and 1.19.4, which should be full coverage for all the changes, but it is possible you will run into things I didn't catch.
Please report any errors or bugs on our GitHub issues page if you find them.
Fixed a bug where Roll was always reducing damage (thanks Ineusia)
Fix COTW errors on older versions (thanks Warriorrrr)
Fixed slimes spawning from slime division not inheriting tags. (thanks Ineusia)
Fixed issue where Roll wasn't reducing as much damage as it should have been (thanks Ineusia)
Updated locale_es (thanks Devilcasters)
Updated locale_lt_LT (thanks tautuxs)
(Codebase) Reworked Roll implementation (See notes)
(Codebase) Added unit test coverage for Roll
Fixed Alchemy error spam in mcMMO potion matching logic (see notes)
Fixed Alchemy NPE when brewing finishes
Fixed a bug where Roll was modifying damage unnecessarily
Fixed blast mining trying to drop non-items (thanks IAISI)
NOTES:
I'll need to rework Alchemy config logic a bit further to address some issues I've found, for now mcMMO will ignore harmless matching errors in the potion matching logic.
The code for Roll was a bit of a mess, I've rewritten a good chunk of it and added some unit test coverage.
I will likely put out another update for Acrobatics in general, as the code for Acrobatics is whack.
This would be a good time to suggest changes to Acrobatics on discord.
Optimized Alchemy code (thanks MrPowerGamerBR)
Fixed an exception that could occur when shooting entities through worlds (thanks Wariorrrr)
Fixes to en_US locale (thanks BlockMasters617)
Maces, Crossbows, and Tridents skill commands don't warn you that they are work in progress anymore.
Fixed IllegalArgumentException when Rupture would trigger on an entity with illegal state
NOTES:
Maces, Crossbows, and Tridents are still in development, the change to remove the message from the skill command was to reduce the visual noise.
Fixed a probability bug where certain skills would max out in chance to succeed well before they were supposed to (such as Dodge)
Blast Mining will no longer drop mob spawners (see notes)
(Codebase) Added more unit tests for Probability and RNG
The Herbalism XP gained when breaking certain plants that can grow unnaturally tall vertically (bamboo, kelp) is now capped to the most it could give when naturally grown, this can be disabled in experience.yml
Added 'ExploitFix.LimitTallPlantFarming' to experience.yml
NOTES:
This probability bug was a big oopsie and showed a gap in unit test coverage, I've added that coverage and a bug like this in theory shouldn't happen again.
In a future version I will add configuration for admins to control what blocks are not allowed to be dropped by blast mining.
A setting has been added to disable player-created super tall plants from giving full XP, this is on by default, you can tun it off in experience.yml via 'ExploitFix.LimitTallPlantFarming'