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Fixed a bug with default Mace permissions (thanks SrBedrock)
Fixed Blast Mining being almost completely broken
Reworked Blast Mining to drop non-mining related blocks too
Reworked Blast Mining to use your pickaxe when determining drops (will apply Silk Touch)
Fixed shift-clicking ingredients into the brewing stand not working on older versions of Minecraft
Added a setting in advanced.yml to ignore attack cooldowns (see notes)
Updated zh_CN locale (thanks libook)
Updated pt_BR locale (thanks JesusRuescas)
Updated fr locale (thanks Ted-18)
NOTES:
If Mace skills weren't working for your players before and you were scratching your head wondering why, this should fix it (thanks SrBedrock).
Skills.General.Attack_Cooldown.Adjust_Skills_For_Attack_Cooldown is a new setting in advanced.yml that will allow you to ignore attack cooldowns for the combat skills.
When a player spams an attack, have a reduced amount of bonus damage from mcMMO and reduced chance for chance-on-hit subskills to activate.
You can have mcMMO ignore this value and apply full bonus damage and full chance to proc abilities by setting this to false.
(SQL) Fixed a bug where skill cooldowns were being loaded for players incorrectly
Added Maces skill
Added Mace to repair.vanilla.yml (see notes)
Fixed a bug where spamming attacks would still apply full bonus dmg and full chance to proc abilities (see notes)
Fixed some misc missing permissions for crossbows/tridents
NOTES:
You shouldn't need to update repair.vanilla.yml, it should update automatically
Maces is a new skill that is in early development, feedback is appreciated.
Some ideas I had for the Maces are on hold as they are lacking proper API from Spigot.
This is mostly pertaining to smash attacks, I had some ideas for enhancing them but without the proper API I will hold off for now.
While working on Maces, I noticed a bug where spamming attacks would still apply full bonus damage and full chance to proc abilities, this has been fixed.
When you swing your weapon in Minecraft, you gain an "Attack Strength" value, which is relative to your cooldown, mcMMO was supposed to be making use of this value, but at some point in the past this was broken.
I have fixed this and now mcMMO will use the attack strength value to determine the bonus damage and chance to proc abilities.
For servers modifying Minecraft combat to not have this "cooldown", mcMMO should behave as you would expect, with full damage and full chance to proc abilities even when spamming attacks.
Fixed a bug where Luck Of The Sea was being applied for Super Breaker (and other abilities)
Added Breeze to experience.yml
Added Bogged to experience.yml
(Locale) Updates to zh_TW (thanks chunkiuu)
(Locale) Updates to zh_CN (thanks haha44444)
Modified the RNG for dropping non-ore blocks from Blast Mining to yield about 50% of what was destroyed
(API) Deprecated com.gmail.nossr50.mcMMO.getPlaceStore
(API) Added com.gmail.nossr50.mcMMO.getUserBlockTracker
(API) Added com.gmail.nossr50.mcMMO.getChunkManager
(API) Added new methods to com.gmail.nossr50.util.blockmeta.UserBlockTracker for easier readability
(API) Deprecated many poorly named methods in UserBlockTracker (see notes)
(Codebase) Cleaned up and organized unit tests relating to UserBlockTracker
Added missing entries for Tridents/Xbows/Maces to config.yml (see notes)
NOTES:
Some settings such as Hardcore.Death_Stat_Loss.Enabled were missing entries for the new skills, I have added them to the default config.
Missing entries does not mean these things wouldn't work without them present, as default values will be used when config entries are not present.
These missing entries should be added to your config upon start up with this update.
Regarding the API changes, not planning to delete the deprecated methods in UserBlockTracker anytime soon, as nothing has really changed other than the names.
For anyone consuming mcMMO API, I would still recommend switching off these deprecated methods as soon as you can, just for future-proofing.
Fixed a bug where Daze would cause an exception in older game versions (1.20.4 and older)
Version 2.2.011
Fixed bug where some potions on older versions (1.20.4 and older) were not brewable (night vision extended, etc)
Improved logging for Alchemy potion look up (see notes)
NOTES:
Added detailed logging when multiple configured potions match an ItemStack.
This will help identify issues with potion configuration.
Fixed being unable to load REGEN potion type on new versions of Paper/Spigot 1.20.6
Fixed some potions not gaining XP when brewed (Level 2 potions, etc)
BrewingStands will now remember who owns them, this persists across restarts (see notes)
Fixed rare NPE in mcMMO events when player data was unable to be retrieved
Fixed a NPE that could happen when damaging armor with Axes
Fixed a bug where Alchemy brewing would be cancelled if the player died
(API) Added getMcMMOPlayer() to McMMOPlayerSkillEvent
(API) Added new ctor McMMOPlayerSkillEvent(@NotNull McMMOPlayer mmoPlayer, @NotNull PrimarySkillType primarySkillType)
(API) Deprecated ctor McMMOPlayerSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added ctor McMMOPlayerAbilityEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated ctor McMMOPlayerAbilityEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated ctor McMMOPlayerAbilityActivateEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added ctor McMMOPlayerAbilityActivateEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated ctor McMMOPlayerCatalysisEvent(org.bukkit.entity.Player, double)
(API) Added ctor McMMOPlayerCatalysisEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, double)
(API) Deprecated util method EventUtils.callPlayerAbilityActivateEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added util method EventUtils.callPlayerAbilityActivateEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated ctor McMMOPlayerFishingEvent(org.bukkit.entity.Player)
(API) Added ctor McMMOPlayerFishingEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer)
(API) Deprecated ctor McMMOPlayerFishingTreasureEvent.McMMOPlayerFishingTreasureEvent(org.bukkit.entity.Player, org.bukkit.inventory.ItemStack, int)
(API) Added ctor McMMOPlayerFishingTreasureEvent.McMMOPlayerFishingTreasureEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, org.bukkit.inventory.ItemStack, int)
(API) Deprecated ctor McMMOPlayerMagicHunterEvent(org.bukkit.entity.Player, org.bukkit.inventory.ItemStack, int, java.util.Map<org.bukkit.enchantments.Enchantment,java.lang.Integer>)
(API) Added ctor McMMOPlayerMagicHunterEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, org.bukkit.inventory.ItemStack, int, java.util.Map<org.bukkit.enchantments.Enchantment,java.lang.Integer>)
(API) Deprecated ctor McMMOPlayerAbilityDeactivateEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added ctor McMMOPlayerAbilityDeactivateEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated util method EventUtils.callAbilityDeactivateEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.SuperAbilityType)
(API) Added util method EventUtils.callAbilityDeactivateEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.SuperAbilityType)
(API) Deprecated util EventUtils.callSubSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.SubSkillType)
(API) Added util EventUtils.callSubSkillEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.SubSkillType)
(API) Deprecated ctor SubSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.SubSkillType)
(API) Added ctor SubSkillEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.SubSkillType)
(API) Deprecated ctor SubSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.SubSkillType, double)
(API) Added ctor SubSkillEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.SubSkillType, double)
(API) Deprecated ctor SubSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill)
(API) Added ctor SubSkillEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill)
(API) Deprecated ctor AlchemyBrewCheckTask(org.bukkit.entity.Player, org.bukkit.block.BrewingStand)
(API) Added ctor AlchemyBrewCheckTask(org.bukkit.block.BrewingStand)
NOTES:
You can now use hoppers and brewing stands and not have to worry about having to re-interact with the brewing stand over and over again
Ownership of a brewing stand is whoever last interacted with it, this persists across restarts
This is not an exhaustive list of API changes in this update, but most of the important ones should be documented here.
Fixed alchemy potions not upgrading correctly (This will only affect new potions made, see notes)
Fixed a bug where alchemy potions had italicized names
Fixed a bug where messages were not being sent to the action bar in 1.20.6
(SQL) Fixed bug that broke /mccooldowns and /archery in some circumstances
Fixed some exceptions that could happen with parties disabled (thanks IAISI)
NOTES:
mcMMO-exclusive Potions (haste, etc) made on version 2.2.007 of mcMMO will not upgrade correctly, you'll just have to make new ones. Sorry for the inconvenience.
Alchemy potions will now be brewed as type "Mundane" behind the scenes, this used to be Uncraftable/Water. This led to some issues. So I've changed it to be Mundane.
Compatibility with the 1.20.5 / 1.20.6 MC Update
Fixed bug where Alchemy was not brewing certain potions (haste, etc)
Tree Feller no longer restricts how many saplings can drop
Tree Feller now drops leaves 25% of the time (up from 10%)
Alchemy XP has been DRAMATICALLY increased, it was extremely grindy by default
Alchemy experience values in experience.yml are now found under 'Experience_Values.Alchemy.Potion_Brewing'
Fixed bug where the probability of success of Graceful Roll was not being calculated correctly
Fixed bug where Green Thumb did not replant if seed was in the off hand
Added armadillo to combat experience in experience.yml
NOTES:
While fixing various Alchemy bugs, I noticed Alchemy leveled SUPER slow, I have increased it dramatically. Feel free to change it back by modifying the new values in experience.yml
I did my best to keep mcMMO compatible with older versions of Minecraft for this update.
This update to MC was quite large, with breaking changes to a lot of code relating to Alchemy, and some other things.
I expect there to be bugs, please report them on GitHub or Discord, but preferably GitHub.
I will be working on fixing these bugs as they come in, so please be patient.
Fixed a bug where certain skills such as Dodge/Arrow Deflect had no skill cap and would continue improving forever
Reduced messages on startup for SQL DB
(API) Constructor for ProbabilityImpl now takes a raw value between 0 and 1 instead of an inflated percentage
(API) Added some convenience methods to Probability, and ProbabilityUtil classes
(Codebase) Added more unit tests revolving around Probability/RNG
Fixed bug where values from Experience_Formula.Skill_Multiplier were not functioning
NOTES:
A reminder that these values are multipliers and no longer divisors, if you want 10x lower XP, a value of .1 would do the job.
(SQLDB) Fixed a bug where lastlogin was using a value that was too large
(SQLDB) Fixed bug where crossbows was not getting added to SQL schema for some users
Fixed bug where thrown tridents did not grant XP or benefit from subskills
Fixed bug where trickshot marked bounced arrows as being shot from a bow instead of being shot from a crossbow
This update has been a long time coming, I decided to include a preview of Tridents/Crossbows as part of this update, I hope you enjoy.
General
Config
Tweaks
Permission nodes
Locale
Added locale entries for all the new skills/subskills
Codebase / Misc
NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.
Crossbows and Tridents are WIP skills, I would like feedback on discord about them.
Tridents especially is very early, I have some ideas but I want to hear what you think about it.
More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5% chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then its disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.
Maces...
Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
This update has been a long time coming, I decided to include a preview of Tridents/Crossbows as part of this update, I hope you enjoy.
General
Config
Tweaks
Permission nodes
Locale
Added locale entries for all the new skills/subskills
Codebase / Misc
NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.
Crossbows and Tridents are WIP skills, I would like feedback on discord about them.
Tridents especially is very early, I have some ideas but I want to hear what you think about it.
More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5% chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then its disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.
Maces...
Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
Fixed a bug preventing parties from being made without passwords (Thanks Momshroom)
Updated korean locale (thanks mangchi57)
Added some unit tests for party creation