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AntiAFKPlus icon

AntiAFKPlus 2.9.5

Smart and configurable AFK management for your server!

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Compatiblity and fixes
AntiAFKPlus v2.9.5
Compatibility
  • Compatible with Minecraft Java Edition 26.1 and 26.1.1
Changes
  • Fixed a chat-related issue that caused warnings in the console on modern servers
 
AntiAFKPlus v2.9.5 - UPDATE NOTE
 
⚠️ IMPORTANT NOTICE: This is the last free version of AntiAFKPlus.
 
Due to a lack of support and high maintenance volume, the project will evolve to a Premium model starting with version 3.0.
 
What does this mean? This version (2.9.5) will continue to function, but new features, optimizations, and technical support will be exclusively available in the paid version. There will be no further updates, maintenance, or support for this version.
 
More info: Join our Discord server for details about the v3.0 release.
 
I am deeply grateful to the few people who have always been there supporting us with positive words. Those who wish to continue enjoying new features and ongoing support are welcome in this new phase.
Bug fixes and optimization

AntiAFKPlus v2.9.4
Release Date: January 2026

Summary
This version drastically reduces false positives in pattern detection. Players will no longer be kicked for running in a straight line (forests, tunnels, paths) or moving normally around their bases.

New Features
Linear Movement Exclusion
Players running in a straight line will no longer be flagged as AFK.



Code (YAML):
modules:
  pattern-detection:
   linear-movement-exclusion: true
   linear-movement-threshold: 0.3
   min-direction-variance: 0.15

Activity Grace Period
Players who have been recently active (commands, jumping, looking around) get a grace period where pattern detection is temporarily suspended.



modules:
  pattern-detection:
   activity-grace-period-ms: 60000

Improved Defaults
Setting Previous New
water-circle-radius 4.0 5.0
min-samples-for-pattern 30 40
confined-space-threshold 8.0 12.0
repetitive-movement-threshold 0.9 0.95
max-pattern-violations 5 8
Upgrade Guide
Option 1: Regenerate config (Recommended)
Delete your config.yml and restart the server. A new one with all v2.9.4 defaults will be generated.

Option 2: Manual Update
Add this to your modules.pattern-detection section:

New in v2.9.4



linear-movement-exclusion: true
linear-movement-threshold: 0.3
min-direction-variance: 0.15
activity-grace-period-ms: 60000

 
# Updated values
water-circle-radius: 5.0
min-samples-for-pattern: 40
confined-space-threshold: 12.0
repetitive-movement-threshold: 0.95
max-pattern-violations: 8

Bug Fixes

  • False positives when running through forests, tunnels, and paths
  • Incorrect kicks when exploring own bases
  • Violation accumulation during normal gameplay

Compatibility

  • Minecraft: 1.16 - 1.21.11
  • Servers: Bukkit, Spigot, Paper, Purpur, Folia
  • Java: 17+
  • Breaking Changes: None

API Changes
New methods in ConfigManager:

  • getActivityGracePeriodMs()
  • getLinearMovementThreshold()
  • getMinDirectionVariance()
  • isLinearMovementExclusionEnabled()
AFK Player Protection System & PlaceholderAPI Fix

AntiAFKPlus v2.9.3 — AFK Player Protection System & PlaceholderAPI Fix


Release type: Feature & Bugfix Compatibility: Minecraft 1.16 – 1.21.11 | Java 17+




What's New


🛡️ Complete AFK Player Protection System



  • Full Protection: AFK players are now completely protected from external interference
  • PvP Protection: Other players cannot attack or damage AFK players
  • Movement Protection: Prevents forced movement from knockback, explosions, and player pushing
  • Damage Immunity: Configurable protection from fall damage, fire, drowning, lava, and other environmental hazards
  • Interaction Control: Optional blocking of inventory access, block interactions, and command execution while AFK
  • Smart Detection: Distinguishes between player-initiated movement and forced movement (knockback, pushing)

🔕 Pattern Detection Notification Control System



  • Granular Control: Configure when and to whom pattern detection messages are sent
  • Silent by Default: Players no longer receive spam messages about pattern detections
  • Admin Alerts: Optional notifications to staff members with specific permission
  • Three Notification Types: Control messages on detection, violation, and action execution independently
  • Customizable Permission: Configure which permission is required for admin notifications
  • Solves Spam Issue: Addresses user reports of repetitive "[AntiAFK] Suspicious movement pattern detected" messages

🎯 Improved Pattern Detection Defaults & Configuration



  • Reduced False Positives: Adjusted detection thresholds based on user feedback

    • Confined space: 5.0 → 8.0 blocks (allows small builds without triggering)
    • Repetitive movement: 0.8 → 0.9 similarity (90% required, fewer false positives)
    • Pattern violations: 3 → 5 (more tolerant before taking action)
    • Water circle radius: 3.0 → 4.0 blocks (allows small legitimate pools)
    • Min samples: 20 → 30 (~2.5 minutes of data for reliable detection)
  • Comprehensive Documentation: Every setting now includes:

    • Recommended value ranges
    • Detailed explanations of how it works
    • Impact on false positives vs detection accuracy
  • Eliminated Configuration Confusion: Removed duplicate pattern-detection-settings section
  • Quick Start Guide: Added helpful guide at top of config.yml with common adjustments
  • Zone Management Safety: Disabled by default to prevent unsafe teleports (was enabled)

🔧 PlaceholderAPI Custom Messages Fix



  • Fixed Custom Placeholdersplaceholder-status-afkplaceholder-status-active, and related placeholders now work correctly
  • Supports Color Codes: Custom messages with & color codes now display properly in tab lists and other PlaceholderAPI integrations
  • Enhanced Status Detection: Distinguishes between Manual AFK (/afk command) and Auto AFK (automatic detection)


Configuration


Player Protection Settings


Add to your config.yml:


modules:
player-protection:
enabled: true # Enable the protection system

player-protection:
# Movement Protection
prevent-movement-while-afk: false # Set to true to prevent forced movement
movement-restriction-message: true

# Damage Protection
invulnerability-enabled: true
invulnerability-delay-ms: 5000
damage-types-blocked:
- "FALL"
- "DROWNING"
- "FIRE"
- "LAVA"
prevent-pvp-invulnerability: true # Prevents PvP against AFK players

# Interaction Control
block-inventory-access: true
block-command-execution: false
command-whitelist:
- "/afk"
- "/help"
- "/spawn"
prevent-block-interaction: true

Pattern Detection Notification Settings


Add to your config.yml:


modules:
pattern-detection:
enabled: true
# ... other pattern detection settings ...

# v2.9.3 NEW: Notification control system
notifications:
notify-player-on-detection: false # Silent by default
notify-player-on-violation: false # No spam on violations
notify-player-on-action: false # No message when action executed
send-to-admins: true # Admins receive alerts
admin-notification-permission: "antiafkplus.notify.patterns"

New Permissionantiafkplus.notify.patterns
Grant this permission to staff members who should receive pattern detection alerts.


Custom PlaceholderAPI Messages


Add to your messages.yml:


messages:
# PlaceholderAPI status messages (supports color codes)
placeholder-status-afk: "AFK"
placeholder-status-active: "ACTIVE"
placeholder-status-manual-afk: "MANUAL AFK"
placeholder-status-auto-afk: "AUTO AFK"

# Protection system messages
protection-invulnerable: "&a[AntiAFK] You are now invulnerable while AFK."
protection-vulnerable: "&c[AntiAFK] You are no longer invulnerable."
protection-movement-blocked: "&e[AntiAFK] Movement blocked while AFK."
protection-pvp-blocked: "&c[AntiAFK] You cannot attack AFK players."
protection-pvp-protected: "&a[AntiAFK] You are protected from PvP while AFK."
protection-inventory-blocked: "&e[AntiAFK] Inventory access blocked while AFK."
protection-interaction-blocked: "&e[AntiAFK] Block interaction blocked while AFK."
protection-command-blocked: "&e[AntiAFK] Command execution blocked while AFK. Use /afk to return."



Use Cases


🎯 Recommended Settings for Different Server Types


PvP Servers:


player-protection:
prevent-movement-while-afk: true # Prevent combat advantage abuse
prevent-pvp-invulnerability: true # Full PvP protection
invulnerability-enabled: true # Environmental protection

Survival/SMP Servers:


player-protection:
prevent-movement-while-afk: false # Allow natural movement
prevent-pvp-invulnerability: true # Prevent griefing
invulnerability-enabled: true # Protect from mobs/environment

Creative/Build Servers:


player-protection:
prevent-movement-while-afk: false
prevent-pvp-invulnerability: false # PvP usually disabled anyway
block-inventory-access: false # Allow building while AFK
prevent-block-interaction: false



Compatibility



  • Minecraft: 1.16 – 1.21.10
  • Platforms: Bukkit, Spigot, Paper, Purpur, Folia (fully compatible)
  • Java: 17+
  • PlaceholderAPI: Enhanced support with custom messages
  • Fully Backward Compatible: Existing configurations continue to work


Installation & Upgrade


New Installations



  1. Download AntiAFKPlus v2.9.3
  2. Place in /plugins folder
  3. Restart server
  4. Configure protection settings in config.yml
  5. Customize messages in messages.yml

Upgrading from Previous Versions


From v2.9.2 or earlier:



  1. Replace JAR file with v2.9.3
  2. Manual Config Update Required: Add the new player-protection section to your config.yml (see configuration above)
  3. Manual Messages Update Required: Add the new protection messages to your messages.yml (see configuration above)
  4. Restart server
  5. Verify protection is working with /afkplus status

⚠️ Important: This version requires manual configuration updates. The plugin will work without them, but protection features will be disabled.




Fixed Issues


PlaceholderAPI Problems



  • ✅ Fixed: Custom placeholder-status-afk: "&7[AFK]" messages now work correctly
  • ✅ Fixed: Color codes in placeholder messages are properly applied
  • ✅ Fixed: Tab list and other PlaceholderAPI integrations show custom messages instead of hardcoded "AFK/ACTIVE"

AFK Player Vulnerability



  • ✅ Fixed: AFK players can no longer be easily removed from AFK state by other players
  • ✅ Fixed: Prevents griefing through forced movement (pushing, knockback)
  • ✅ Fixed: Configurable protection from environmental damage
  • ✅ Fixed: PvP protection prevents combat abuse

Pattern Detection Spam Messages



  • ✅ Fixed: Players no longer receive repetitive "[AntiAFK] Suspicious movement pattern detected" messages
  • ✅ Fixed: Notification spam when pattern violations accumulate
  • ✅ Fixed: Added granular control over when notifications are sent
  • ✅ New: Admin-only alerts with customizable permission system

Pattern Detection False Positives



  • ✅ Fixed: Players flagged incorrectly for "repetitive movement" during normal gameplay
  • ✅ Fixed: "Confined space" detection triggering in outdoor areas and small builds
  • ✅ Fixed: Overly aggressive detection thresholds causing legitimate players to be marked AFK
  • ✅ Improved: All thresholds adjusted to more conservative values based on user feedback
  • ✅ Improved: Detection now requires more samples (30 vs 20) for reliable pattern identification

Configuration Issues



  • ✅ Fixed: Duplicate pattern-detection-settings section causing confusion
  • ✅ Fixed: Unclear which configuration section to edit (now clearly documented)
  • ✅ Fixed: Missing value ranges and explanations for pattern detection settings
  • ✅ Fixed: Zone management enabled by default with unsafe teleport coordinates
  • ✅ New: Quick start guide at top of config.yml with common troubleshooting
  • ✅ New: Comprehensive documentation for every pattern detection setting


For Server Administrators


Testing the Protection System



  1. Set yourself AFK with /afk
  2. Have another player try to hit you (should be blocked)
  3. Try taking fall damage (should be blocked if configured)
  4. Test forced movement prevention (if enabled)
  5. Check that protection messages appear correctly

Performance Impact



  • Minimal: Uses efficient event handling with cooldown systems
  • Folia Compatible: Thread-safe implementation
  • Memory Efficient: Automatic cleanup on player disconnect

Troubleshooting



  • Protection not working: Verify modules.player-protection.enabled: true in config.yml
  • PlaceholderAPI issues: Ensure messages.yml contains the new placeholder entries
  • Folia compatibility: No special configuration needed, works out of the box


Version: 2.9.3
Release Date: December 30, 2025
Compatibility: Minecraft 1.16 - 1.21.11
Java: 17+

Dynamic Credit Group Detection & Multi-Server
AntiAFKPlus v2.9.2 — Dynamic Credit Group Detection & Multi-Server
 
Release type: Bugfix & Enhancement
Compatibility: Minecraft 1.16 – 1.21.11 | Java 17+
---
What's Fixed
 
🔧 Credit System Group Detection
- Dynamic Group Reading: Plugin now automatically detects ALL groups defined in `credit-ratios` and `max-credits` config sections
- No More Hardcoded Limitations: Previously only supported `admin`, `premium`, and `vip` groups — now supports unlimited custom groups
- Custom Group Support: Works with any group name: `sponsor`, `premium+`, `vip+`, `owner`, `member`, etc.
- Permission Format: Uses `antiafkplus.credit.ratio.<groupname>` pattern (e.g., `antiafkplus.credit.ratio.sponsor`)
- Priority System: Implements configurable group priority order (admin > owner > sponsor > premium+ > vip+ > premium > vip > default)
 
📝 Technical Improvements
- Added dynamic `ConfigurationSection` reading for group detection
- Implemented intelligent caching system for group priority calculations
- Cache automatically clears on `/afkplus reload` for instant config updates
- Enhanced debug logging to show matched groups per player
- Improved error handling with fallback to default values
---
What's Documented
 
 🌐 Multi-Server Credit System Setup
- Fully Documented: Complete documentation for running multiple servers (Skyblock, Survival, etc.) with separate credit systems sharing one database
- Table Prefix Feature: Use `table-prefix` config option to separate credit tables per server
- Configuration Examples: Step-by-step guides added to `config.yml` and `README.md`
- New Documentation File: `MULTI_SERVER_DOCUMENTATION.md` with complete setup guide, troubleshooting, and security best practices

 


How It Works:
- Each server uses a different `table-prefix` (e.g., `skyblock_`, `survival_`)
- All servers connect to the same MySQL/SQLite database
- Credits are completely independent per server
- No code changes needed — configuration only!
 
---
Configuration Example
credit-system:
  credit-ratios:
    default: '5:1'
    vip: '4:1'
    premium: '3:1'
    premium+: '2:1'
    sponsor: '1:30'     # ✅ Now works!
    owner: '1:60'       # ✅ Custom groups supported!
 
  max-credits:
    default: 120
    vip: 180
    premium: 240
    sponsor: 500
    owner: 1000
 
  # Optional: Customize priority order
  group-priority-order:
    - owner
    - admin
    - sponsor
    - premium+
    - vip+
    - premium
    - vip
 
Multi-Server Setup Example
Skyblock Server (`config.yml`):
 
[code=YAML]credit-system:
  database:
    enabled: true
    table-prefix: "skyblock_"  # Skyblock tables
 
database:
  type: "MySQL"
  mysql:
    host: "localhost"
    database: "antiafkplus"
 
Survival Server (`config.yml`):
credit-system:
  database:
    enabled: true
    table-prefix: "survival_"  # Survival tables
 
database:
  type: "MySQL"
  mysql:
    host: "localhost"
    database: "antiafkplus"  # Same database![/code]
 
Result: Independent credit systems (`skyblock_credits`, `survival_credits`) in one shared database.
 
Permission Setup (LuckPerms Example)
 
/lp group sponsor permission set antiafkplus.credit.ratio.sponsor true
/lp group premium+ permission set antiafkplus.credit.ratio.premiumplus true
 
 
Note: Plus signs (`+`) in group names convert to `plus` in permission nodes.
---
 
Compatibility
- Minecraft: 1.16 – 1.21.11
- Platforms: Bukkit, Spigot, Paper, Purpur, Folia
- Java: 17+
- Permission Plugins: LuckPerms, PermissionsEx, GroupManager, etc.
- Fully Backward Compatible: Existing configurations continue to work
---
 
Upgrade Notes
1. Replace the old JAR with `AntiAFKPlus v2.9.2`
2. Update LuckPerms (or other permission plugin) with new group permissions:
   - Format: `antiafkplus.credit.ratio.<groupname>`
3. Optional: Customize group priority order in `config.yml`
4. **NEW**: Check `config.yml` for multi-server `table-prefix` examples if you run multiple servers
5. Reload with `/afkplus reload` to apply changes
6. Enable `debug: true` in config to verify group detection

 


> Existing `admin`, `premium`, and `vip` groups continue to work without changes. New custom groups require permission node setup.

 


> Multi-Server Users: If you want to separate credit systems across multiple servers, configure different `table-prefix` values in each server's `config.yml` (see documentation).
---
 
For Developers
API Version 2.9.2 (unchanged API, internal improvements only)

No breaking changes to the public API. The credit system now uses dynamic group detection internally, improving flexibility for server administrators.
---
Version: 2.9.2
Release Date: 19/12/2025 (Documentation Update)
Compatibility: Minecraft 1.16 - 1.21.11
Java: 17+
Pattern Detection Respecting Config

AntiAFKPlus v2.9.1 — Pattern Detection Respecting Config


Release type: Bugfix Compatibility: Minecraft 1.16 – 1.21.10 | Java 17+




What's Fixed

  • Pattern Detection now fully honors config/module toggles; disabling the module or enhanced-detection.pattern-detection stops analysis and prevents flags/actions.
  • Detector uses all configured thresholds (interval, sample counts, repetitive/area limits, large-pool and keystroke toggles) instead of hardcoded defaults.
  • /afkplus reload cleanly restarts or shuts down pattern analysis to reflect updated settings without a server restart.


Upgrade Notes


  1. Replace the old JAR with AntiAFKPlus v2.9.1.
  2. Reload with /afkplus reload or restart.
  3. Verify your modules.pattern-detection and pattern-detection-settings values; they are now enforced.



Version: 2.9.1
Release Date: 15/11/2025
Compatibility: Minecraft 1.16 - 1.21.10
Java: 17+

AFK Time Windows

AntiAFKPlus v2.9 — AFK Time Windows


Release type: Feature Update Compatibility: Minecraft 1.16 – 1.21.10 | Java 17+




What's New


🕒 AFK Time Windows

  • Configurable Time Ranges: Define daily hour ranges where AFK actions are paused or modified


  • Multiple Behaviors: Choose how the plugin handles AFK detection during configured windows:

    • SKIP_ACTIONS: Suppress all warnings, countdowns, and kicks
    • MESSAGE_ONLY: Suppress actions and send informational message
    • EXTEND_THRESHOLD: Delay final action by configurable seconds
    • DEFAULT: Normal AFK enforcement (used outside windows)
  • Timezone Support: Use server timezone or specify any IANA timezone ID (e.g., America/New_YorkEurope/London)


  • Wrap-Around Ranges: Support for overnight ranges (e.g., 22:00-02:00)


  • Bypass Permission: Staff can ignore windows with antiafkplus.window.bypass


📝 Configuration Example


125472254
afk-windows:
enabled: true
timezone: "SERVER" # or explicit IANA ID like "America/New_York"
ranges:
- "08:00-12:00"
- "20:00-23:00"
behavior-inside-window: "SKIP_ACTIONS"
behavior-outside-window: "DEFAULT"
extend-seconds: 900 # used when behavior is EXTEND_THRESHOLD
bypass-permission: "antiafkplus.window.bypass"

🎮 Use Cases

  • Peak Hours Protection: Disable AFK kicks during busy server hours
  • Event Periods: Pause AFK enforcement during special events
  • Off-Hours Flexibility: Allow extended AFK times during late night/early morning
  • Regional Adaptation: Use different timezones for international servers

🔧 Technical Details

  • TimeWindowService: Minute-level granularity with intelligent caching
  • AFKManager Integration: Evaluates windows before warnings and final actions
  • Countdown/Transfer Compatibility: Pipelines and sequences respect window controls
  • Reload Support/afkplus reload updates window settings without restart

✨ New Permission

  • antiafkplus.window.bypass: Allows players to ignore AFK windows and receive normal enforcement
    • Automatically included in antiafkplus.* wildcard
    • Useful for staff testing and development accounts


Compatibility

  • Minecraft: 1.16 – 1.21.10
  • Platforms: Bukkit, Spigot, Paper, Purpur, Folia
  • Java: 17+
  • Backward Compatible: All existing configurations work without changes


Upgrade Notes


  1. Replace the old JAR with AntiAFKPlus v2.9
  2. Optional: Configure afk-windows section in config.yml to enable time-based protection
  3. Optional: Customize the afk-window-active message in messages.yml for localization
  4. Update your dependency to 2.9 if using the API:
    125472254
    <dependency>
    <groupId>com.github.koyere</groupId>
    <artifactId>AntiAFKPlus</artifactId>
    <version>2.9</version>
    <scope>provided</scope>
    </dependency>



No configuration changes are required. The plugin works with your existing setup. AFK windows are disabled by default.





For Developers


API Version: 2.9 (unchanged from 2.8, no breaking changes)


The time window system is internal and transparent to the API. Developers using the API will benefit from the improved flexibility without code changes.




Version: 2.9 Release Date: 14/11/2025 Compatibility: Minecraft 1.16 - 1.21.10 Java: 17+

Hotfix Rollup

AntiAFKPlus v2.8.2 (Hotfix Rollup)


Bug Fixes

  • Pause-aware scheduling – Introduced a shared ServerStateUtil and wrapped every repeating task scheduled through PlatformScheduler so they no longer spin while Paper/Folia is paused or running in auto-pause mode. This eliminates the repeated CPU spikes reported when the server was suspended.
  • Stable transfer countdowns – Countdown sequences now persist their start timestamp and AFK state. Players that have not produced real activity after the countdown started will no longer flip back to ACTIVE each tick, so the “title disable kick / activity detected loop” is gone and the final action fires exactly once.

These fixes are fully backwards compatible with the v2.8 API—only internal scheduling and AFK state transitions were touched.

Critical Threading Fix

AntiAFKPlus v2.8.1 - Critical Threading Fix


Release Date: 2025-10-20 Type: Bugfix Release Compatibility: Paper 1.21.8, Spigot, Folia, Purpur (MC 1.16-1.21.8)




🔧 Critical Fixes


Pattern Detection Event Threading (Paper 1.21.8 Compatibility)


Issue: Pattern detection events were being fired asynchronously, causing IllegalStateException on Paper 1.21.8 and preventing external API listeners from receiving events.


Fixed:

  • ✅ All Bukkit events now fire synchronously on main thread (Paper 1.21.8 requirement)
  • ✅ Eliminated async entity access (player.getLocation() now called in main thread)
  • ✅ Converted internal data structures to thread-safe collections (ConcurrentHashMap/ConcurrentLinkedDeque)
  • ✅ Implemented atomic operations for violation counters to prevent race conditions
  • ✅ Added proper player disconnect handling during async analysis

Impact:

  • External plugins using api.registerPatternDetectionListener() now receive events correctly
  • Zero threading exceptions in Paper 1.21.8+
  • Maintained performance (heavy analysis still runs asynchronously)

Files Changed:

  • PatternDetector.java - Complete threading model refactor


📊 Performance

  • ✅ Zero performance regression - Pattern analysis remains asynchronous
  • ✅ Thread-safe operations - All concurrent access properly synchronized
  • ✅ Folia compatible - Uses runTaskForEntity for player-specific operations


🔗 API Compatibility


Fully compatible with v2.8 API - No breaking changes for developers.


Developers can now safely use:


AntiAFKPlusAPI api = AntiAFKPlusAPI.getInstance();
api.registerPatternDetectionListener(event -> {
    // This now works correctly on Paper 1.21.8+
    System.out.println("Pattern detected: " + event.getPattern().getType());
});



📦 Installation


Maven:


<dependency>
    <groupId>com.github.koyere</groupId>
    <artifactId>AntiAFKPlus</artifactId>
    <version>2.8.1</version>
    <scope>provided</scope>
</dependency>

Gradle:


compileOnly 'com.github.koyere:AntiAFKPlus:2.8.1'



🐛 Known Issues


None reported in this release.




📝 Notes for Server Admins

  • Direct upgrade from v2.8 - No configuration changes required
  • Drop-in replacement - Simply replace the JAR file and restart
  • No data migration needed
API Overhaul

AntiAFKPlus v2.8 — API Overhaul


Release type: Feature & API Upgrade Compatibility: Minecraft 1.16 – 1.21.10 | Java 17+




What's New


📊 Real Data Everywhere

  • Activity, history, and statistics endpoints now return live server data.
  • getActivityInfogetActivityStatisticsgetAFKStatisticsgetPlayerStatistics, and getAFKHistory consume the internal tracking system (no more placeholders).

🚦 Reliable Events

  • AFK warnings and pattern detections are always delivered to the public API.
  • Listeners (registerWarningListenerregisterPatternDetectionListener) can modify messages or cancel actions before the plugin kicks/teleports players.

🗺️ Zone Awareness

  • New helpers (isAFKAllowedAtgetAFKZoneAt) resolve zone-management settings and WorldGuard regions on the fly.
  • Worlds can be toggled at runtime with setAFKDetectionEnabled, persisting the change to config.yml.

⚙️ Ease of Use

  • README/API docs include updated examples for the new endpoints (activity, zones, stats).
  • API version bumped to 2.8, ready for your integrations.


Upgrade Notes


  1. Replace the old JAR with AntiAFKPlus v2.8.
  2. Update your dependency to 2.8 (Maven/Gradle snippet in the README).
  3. Review the new API examples and adjust your listeners if you want to react to warnings/patterns.


No configuration changes are required. Everything works with your existing config.yml / messages.yml.


Thread Safety Fix
v2.7.1 - Thread Safety Fix
  • Fixed ConcurrentModificationException in  PatternDetector.detectPendulumPattern() that caused random crashes during pattern analysis. Added defensive list copying for thread-safe movement history access, improving reliability of the AFK event system.
Critical Bug Fixes

AntiAFKPlus v2.7 — Critical Bug Fixes

Release type: Bug Fix Release Compatibility: Minecraft 1.16 – 1.21.9+ | Java 17+

What's Fixed

Credit System Teleportation (CRITICAL FIX)
Problem: AFK zone teleportation worked only 1-2 times, then stopped working. Players would see AFK warnings but never get teleported.

Solution: Fixed credit system logic to properly teleport players when credits are exhausted.

What this means for you:

  • ✅ AFK zone teleportation now works consistently every time
  • ✅ Credits consume properly minute-by-minute while AFK
  • ✅ Players are automatically teleported when credits reach zero
  • ✅ No more "stuck" players who see warnings but never get moved

Disabled Worlds Cleanup (CRITICAL FIX)

Problem: Players still received AFK warnings in disabled worlds, even when those worlds were added to disabled-worlds configuration.

Solution: Plugin now completely clears AFK state when players enter disabled worlds.

What this means for you:

  • ✅ No more AFK warnings in disabled worlds
  • ✅ AFK state is automatically cleared when entering disabled worlds
  • ✅ Works correctly with both disabled-worlds and enabled-worlds configuration
  • ✅ Players can safely AFK in designated worlds without interference

Pattern Detection Errors (TECHNICAL FIX)

Problem: Server logs showed ConcurrentModificationException errors during pattern analysis.

Solution: Implemented thread-safe pattern detection across all detection methods.

What this means for you:

  • ✅ Clean server logs without errors
  • ✅ Pattern detection (water circles, large pools, confined spaces) works flawlessly
  • ✅ Better server stability and performance
  • ✅ No more error spam in console

⚙️ Credit System Isolation (ENHANCEMENT)
Problem: Credit system could potentially interfere with standard AFK detection even when disabled.

Solution: Complete isolation of credit system when disabled in configuration.

What this means for you:

  • ✅ Zero performance overhead when credit system is disabled
  • ✅ Standard AFK detection works perfectly without credit system
  • ✅ Full backwards compatibility with previous configurations
  • ✅ Better resource efficiency

Configuration Examples
Fix #1: Enable AFK Zone Teleportation with Credits




modules:
credit-system:
enabled: true
credit-system:
enabled: true
afk-zone:
enabled: true
world: "world"
location: "0,100,0"


Fix #2: Disable AFK Detection in Specific Worlds




disabled-worlds:
- "luna-afk-1"
- "creative-world"
- "lobby"

Upgrade Instructions


  1. Backup your current config.yml and messages.yml
  2. Replace old plugin JAR with AntiAFKPlus v2.7
  3. Restart your server
  4. Test AFK teleportation and disabled worlds functionality

No configuration changes required - all fixes are automatic!

For Server Owners
Critical Fixes:

  • AFK zone teleportation now reliable and consistent
  • Disabled worlds work as expected (no more false warnings)
  • Eliminated concurrent modification errors in logs
  • Credit system properly isolated when disabled

Performance:

  • Thread-safe operations throughout pattern detection
  • Reduced resource usage when credit system is disabled
  • Cleaner logs and better stability

Compatibility:

  • 100% backwards compatible with v2.6 and v2.5 configurations
  • No breaking changes
  • All existing features continue to work normally

Need Help?

Version: 2.7 Release Date: October 12, 2025 Type: Critical Bug Fix Release

Server Transfer & Scripted Sequences
AntiAFKPlus v2.6 — Server Transfer & Scripted Sequences
 
Release type: Feature Release​
Compatibility: Minecraft 1.16 – 1.21.8+ | Java 17+​


What’s New

Server Transfer (Bungee/Velocity)

  • Native final action TRANSFER_SERVER to move AFK players to another server via Plugin Messaging.
  • Global configuration with robust channel handling and optional retry policy.
  • Zone-based overrides: per-zone transfer with kick-action: TRANSFER and transfer-server.


Countdown & Titles/Sounds

  • Optional per-second countdown with Title/Subtitle and Sound before transferring.
  • Fully Folia-safe with entity-bound scheduling.
  • Auto-cancels if the player becomes active.


Scripted Action Pipeline

  • New pipeline engine to run steps in order: TITLE, SUBTITLE, SOUND, MESSAGE, WAIT, TRANSFER.
  • Configurable in config.yml with simple DSL-like syntax.
  • Cancels automatically when leaving AFK.


Robustness & Fallbacks

  • Auto-registration of BungeeCord and bungeecord:main channels.
  • Channel selection: auto | bungeecord | namespaced.
  • Fallback actions: KICK | TELEPORT | NONE with optional teleport location.


How It Works (Action Order)



  1. Credit System: If credits exist, the kick event is cancelled and credits are consumed; no transfer runs.
  2. Zone Management: Zone kick-action takes priority (TELEPORT, TRANSFER, etc.).
  3. Global Transfer: If enabled and a target-server is configured, TRANSFER_SERVER is used by default.


If the player becomes active mid-flow, any countdown/pipeline is cancelled.

Configuration

Global settings:



YAML:

server-transfer:
enabled: true
target-server: "lobby"
proxy-channel: "auto" # auto | bungeecord | namespaced

# Fallbacks
fallback-action: "KICK" # KICK | TELEPORT | NONE
fallback-teleport-location: "world,0,100,0"

# Retry policy
retry-attempts: 0
retry-delay-ticks: 10

# Countdown
countdown:
enabled: false
seconds: 10
title: "&cYou are AFK"
subtitle: "&eMoving in {seconds}s"
sound:
enabled: true
name: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 1.0
pitch: 1.0

# Scripted pipeline
pipeline:
enabled: false
actions:
- "TITLE: &cYou are AFK"
- "SUBTITLE: &eMoving in {seconds}s"
- "SOUND: ENTITY_EXPERIENCE_ORB_PICKUP,1.0,1.0"
- "WAIT: 1s"
- "MESSAGE: &7Transferring..."
- "TRANSFER: lobby"


Zone-based transfer example:



YAML:

zone-management:
enabled: true
zones:
spawn:
kick-action: "TRANSFER"
transfer-server: "lobby"


Messages
Add or customize in messages.yml:



YAML:

messages:
server-transfer:
transferring: "&7[AntiAFK+] &aTransferring you to &f{server}&a..."
unavailable: "&7[AntiAFK+] &cServer transfer unavailable."
failed: "&7[AntiAFK+] &cCould not transfer you."


Permissions & Commands
No new commands or permissions in v2.6. The feature is fully configurable via config.yml.

Compatibility & Notes

  • BungeeCord and Velocity (Bungee compatibility) via Plugin Messaging.
  • Folia-safe scheduling through PlatformScheduler; no BukkitScheduler in Folia context.
  • Fully backward compatible; disabled by default.


Migration

  • No breaking changes. Existing configurations remain valid.
  • To enable: set server-transfer.enabled: true and configure target-server.


Testing Checklist

  • Validate transfer on Bungee/Velocity with correct target-server names.
  • Try countdown and pipeline separately.
  • Confirm fallback behavior (KICK/TELEPORT/NONE) when channels are unavailable.
  • Verify zone-based TRANSFER overrides global behavior.
AFK Credit System - Earn Time to Be Away

AntiAFKPlus v2.5 — Release Notes

AFK Credit System - Earn Time to Be Away

New Feature Overview

Revolutionary AFK Credit System: Players can now earn AFK time by being active! For every X minutes of active gameplay, players earn Y minutes of AFK allowance before being teleported to a designated AFK zone.

What’s New
1. AFK Credit Earning System

  • Players earn AFK credits by being actively engaged in gameplay
  • Configurable credit ratios based on permissions (default: 5 minutes active = 1 minute AFK credit)
  • Real-time credit accumulation tracking with activity validation
  • Maximum credit limits to prevent indefinite accumulation

2. Credit-Based AFK Protection

  • When a player goes AFK, the system first consumes available credits
  • Credits provide immunity from immediate kick/teleportation
  • Once credits are exhausted, player is teleported to designated AFK zone
  • Smooth transition from credit consumption to zone teleportation

AFK Credit System

  • Earn credits while active; consume credits to delay AFK action.
  • Teleport to AFK zone when credits are exhausted; /afkback returns you.

WorldGuard Integration

  • Zones resolved from regions (reflection, no hard dependency).
  • Teleport priority: zones.afk → zones.spawn → credit-system.afk-zone.

AFK Zone Protection

  • Optional damage/PVP/mob-spawn protections near the AFK zone.

SQL History (Optional)

  • Track earn/consume/admin/decay transactions when SQL is enabled.

New Placeholder

  • %antiafkplus_credits_expire_days% — days until credits expire.

How It Works


  1. Active players earn credits (ratio-based) up to a configurable cap.
  2. When AFK is detected, 1 credit/minute is consumed to delay the action.
  3. At 0 credits, the player is teleported to the AFK zone; /afkback returns them.

Configuration (added)



modules:
  credit-system:
    enabled: false
credit-system:
  enabled: false
  credit-ratios:
    default: "5:1"
    vip: "4:1"
    premium: "3:1"
    admin: "2:1"
  max-credits:
    default: 120
    vip: 180
    premium: 240
    admin: 480
  earning-requirements:
    minimum-session-minutes: 5
    activity-threshold: 0.3
  afk-zone:
    enabled: true
    world: "world"
    location: "0,100,0"
  notifications:
    credit-earned: true
    credit-consumed: true
    credit-exhausted: true
  return-command:
    enabled: true
    cooldown-seconds: 10


Messages (added)



messages:
  credit-system:
    earned: "&a+ &f{minutes}m &7AFK credits earned! &8(&f{total}m &7total)"
    consuming-start: "&eUsing AFK credits to delay action..."
    consumed: "&c- &f{minutes}m &7AFK credits used &8(&f{remaining}m &7left)"
    exhausted: "&c❌ &7AFK credits exhausted. You will be moved."
    zone-teleport: "&7[AntiAFK+] &aTeleported to AFK zone."
    errors:
      invalid-location: "&7[AntiAFK+] &cInvalid AFK zone location configured."

Permissions (declared)

  • antiafkplus.credit.earn — earn credits (default true)
  • antiafkplus.credit.use — use credits to delay AFK action (default true)
  • antiafkplus.credit.ratio.vip|premium|admin — improved ratios (default false/op)
  • antiafkplus.credit.admin — full credit administration

Execution Flow


  1. Active player earns credits according to ratio and limits.
  2. On AFK, if credits available → cancel action and consume 1/min.
  3. On activity → stop consumption (no teleport).
  4. On exhaustion → teleport to AFK zone (zone‑management if present; fallback to credit-system.afk-zone).

Compatibility & Performance

  • Folia‑safe (no BukkitScheduler in Folia context).
  • No changes to AFKManager loop (event‑driven).
  • Earning: one global job/min; consumption: per‑player task while AFK with balance.
  • Respects antiafkplus.bypass.

Credit System Logic Flow

1. Credit Earning Process:

Player Active (5 minutes) → Activity Validation → Credit Calculation → Credit Award

Activity Score Check → Pattern Detection → Anti-Abuse Validation → Credit Storage

2. AFK Detection with Credits:

Player Goes AFK → Check Credit Balance → Has Credits?

Yes: Consume Credits → Continue Monitoring

No: Save Location → Teleport to AFK Zone → Enable Return Command

3. Return Process:

Player Uses /afkback → Validate in AFK Zone → Check Original Location Safety

Safe: Teleport Back → Clear AFK Status → Success Message

Unsafe: Teleport to Spawn → Warning Message

✅ Benefits and Features

Player Benefits:

  • Earn AFK Time: Active gameplay is rewarded with AFK allowance
  • Flexible AFK: No immediate kicks, gradual credit consumption
  • Safe Return: Always able to return to original location
  • Transparent System: Clear feedback on credit earning and consumption

Server Owner Benefits:

  • Configurable Ratios: Adjust credit earning rates by permission groups
  • Abuse Prevention: Anti-pattern detection during credit earning
  • Zone Management: Designated safe AFK areas
  • Database Support: Optional persistent credit storage

Technical Benefits:

  • Modular Design: Integrates seamlessly with existing module system
  • Performance Optimized: Minimal impact on server performance
  • API Complete: Full programmatic access for other plugins
  • Event System: Comprehensive events for custom integrations

Integration Points

Existing System Integration:

  • AFKManager: Credit verification before actions
  • PatternDetector: Anti-abuse during credit earning
  • ModuleManager: Full module lifecycle support
  • PlaceholderAPI: Credit balance and status placeholders
  • Reward System: Bonus credits through reward intervals
  • Zone Management: AFK zone configuration and management

Testing Scenarios

Core Functionality Tests:


  1. Credit Earning: Verify active play generates credits at correct ratios
  2. Credit Consumption: Confirm AFK periods consume credits properly
  3. Zone Teleportation: Test teleport when credits exhausted
  4. Return Command: Validate return to original location
  5. Permission Integration: Test different ratios by permission groups

Edge Case Testing:


  1. Location Safety: Handle unsafe original locations
  2. World Changes: Manage cross-world teleportation
  3. Server Restart: Verify credit persistence (if database enabled)
  4. Concurrent Usage: Test multiple players earning/using credits
  5. Configuration Reload: Ensure system adapts to config changes

Compatibility

  • Minecraft: 1.16 - 1.21.8+ (unchanged)
  • Java: 17+ (unchanged)
  • Platforms: Paper, Spigot, Bukkit, Purpur, Folia (full compatibility)
  • Dependencies: None required, Vault optional for database features

Migration and Upgrade



Automatic Migration:

  • Existing configurations remain unchanged
  • Credit system starts disabled by default
  • No breaking changes to existing functionality
  • Seamless integration with current AFK detection

Manual Configuration:

  • Server owners must enable credit-system.enabled: true
  • Configure AFK zone location
  • Adjust credit ratios for permission groups
  • Customize messages and notifications

Version: 2.5
Release Date: 11/09/2025
Compatibility: Minecraft 1.16 - 1.21.8+
Java: 17+

Complete Folia 1.21.8 Compatibility

AntiAFKPlus v2.4.2 Changelog

Complete Folia 1.21.8 Compatibility

Problem Resolved
Issue: The plugin failed to initialize on Folia 1.21.8 with UnsupportedOperationException (due to BukkitScheduler usage) and reflection errors in runAtFixedRate.

Root Cause: PlatformScheduler was using incorrect method signatures for Folia's GlobalRegionScheduler API, causing reflection failures during task scheduling.

Technical Solution Implemented

Correct Folia Method Signatures

  • Before: runAtFixedRate(plugin.getClass(), Consumer.class, long.class, long.class, TimeUnit.class)
  • After: runAtFixedRate(Plugin.class, Consumer.class, long.class, long.class)
  • Key: no TimeUnit parameter and timing in ticks directly (no ms conversion)

️ Stronger Fallback

  • Always create a ScheduledExecutorService fallback before reflection
  • Graceful degradation if native Folia API fails
  • Dedicated daemon thread pool for fallback operations

⚡ Additional API Fixes

  • Adjusted runDelayed and run signatures for single-execution tasks
  • Corrected RegionScheduler and EntityScheduler parameter types
  • Consistent use of Consumer<ScheduledTask>

What’s Fixed

  • ✅ Full Folia 1.21.8 compatibility: initializes and runs correctly
  • ✅ No UnsupportedOperationException: removed BukkitScheduler usage in Folia context
  • ✅ Timers and tasks migrated to PlatformScheduler: pattern analysis, detectors and checks operational
  • ✅ Commands and AFK detection working
  • ✅ Zero impact on other servers: Paper, Spigot, Bukkit, Purpur unchanged

Compatibility

  • Paper/Spigot/Bukkit: ✅ unchanged, functionality preserved
  • Purpur: ✅ compatible via Paper base
  • Folia 1.21.8+: ✅ complete native support with correct API usage

Version: 2.4.2
Release Date: 2025-09-09
Compatibility: Minecraft 1.16 - 1.21.8
Java: 17+

Upgrade Instructions


  1. Download AntiAFKPlus v2.4.2
  2. Replace the old JAR in /plugins
  3. Restart the server
  4. No configuration changes required
  5. On Folia, verify the log: “✅ Folia support initialized successfully”
Critical Bug Fix
AntiAFKPlus v2.4.1 Changelog
 
🐛 Critical Bug Fix
 
Issue Resolved
Problem: Players were being kicked/teleported repeatedly every 5 seconds instead of only once after reaching the AFK timeout threshold.
 
Root Cause: The AFK check task was calling the kick/teleport action repeatedly during each check interval (every 5 seconds) instead of executing it only once per AFK session.
 
Solution Implemented
🔧 Technical Fix
  • Added action state tracking to prevent repeated kick/teleport actions for the same AFK session
  • Implemented safety delay to prevent immediate actions upon AFK detection
  • Added automatic cleanup of action state when players become active again
  • Maintained full compatibility with all existing features and API
✅ Result
  • Players are now kicked/teleported only once after reaching their AFK timeout
  • AFK timeout configurations (like default-afk-time: 600) now work correctly
  • All other plugin functionality remains unchanged and fully operational


Version: 2.4.1
Release Date: 2025-09-06
Type: Critical Bug Fix
Compatibility: Minecraft 1.16 - 1.21.8 Java: 17+
 
Upgrade Notes
  • No configuration changes required
  • Fully backward compatible
  • Simply replace the JAR file and restart your server
Large AFK Pool Detection Enhancement

AntiAFKPlus v2.4 Changelog


🎯 Large AFK Pool Detection Enhancement


Problem Identified


Issue: Players were bypassing AFK detection by creating large AFK pools (20x10+ blocks) that circumvented existing detection systems.


Root Cause:

  • Current detection focused on small confined spaces (≤5x5 blocks) and water circles (≤3 block radius)
  • Large pools allowed players to move naturally via water currents without manual input
  • System detected movement but couldn't distinguish between manual keystrokes and automatic water current movement

Solution Implemented


🔧 New Detection Features


1. Keystroke Timeout Detection

  • Added detection for players who don't provide manual keyboard input for extended periods
  • Distinguishes between manual WASD movement and automatic water current movement
  • Configurable timeout threshold (default: 3 minutes)

2. Large AFK Pool Pattern Recognition

  • Expanded detection to identify pools between 5x5 and 25x25 blocks
  • Analyzes movement patterns to identify water current automation
  • Multi-factor validation prevents false positives

3. Enhanced Movement Analysis

  • Velocity analysis to detect consistent water current speeds
  • Direction change analysis to identify artificial vs natural movement
  • Automatic vs manual movement classification

📋 Technical Changes


Files Modified:

  • MovementListener.java: Added keystroke detection and movement analysis
  • PatternDetector.java: Implemented large pool detection algorithms
  • config.yml: Added configuration options for new detection methods

New Configuration Options:



pattern-detection-settings:
large-pool-threshold: 25.0 # Maximum area for large AFK pools
keystroke-timeout-ms: 180000 # 3 minutes without manual input
automatic-movement-velocity-threshold: 0.15 # Water current detection

🎮 Detection Logic


Large AFK Pool Detection Criteria:


  1. Movement area > 5x5 but < 25x25 blocks
  2. Player in water for extended periods
  3. Movement patterns consistent with water currents
  4. No manual keystrokes detected for 3+ minutes

Only triggers AFK when ALL criteria are met, ensuring legitimate gameplay is not affected.


✅ Benefits

  • Closes bypass loophole: Large AFK pools (20x10+) are now detected effectively
  • Maintains accuracy: Multi-factor validation prevents false positives
  • Configurable: Server owners can adjust thresholds based on their needs
  • Performance optimized: Minimal impact on server performance
  • Backward compatible: All existing detection methods remain unchanged


Version: 2.4
Release Date: 2025-08-07
Compatibility: Minecraft 1.16 - 1.21.8 Java: 17+

World Teleportation Fix
Update 2.3
 
World Teleportation Fix
 
AFK players can now teleport instead of being kicked:
 
- Enabled the necessary AFK zone modules
- Set your coordinates: world, 167, 104, 206
 
Safety features included:
 
- Validation of existing world
- Fallback to spawn if there are coordinate errors
- Protection against teleporting to the void
 
Now checks your spawn zone before the kick >>> Read the action: teleport config >>> Set the event to teleport instead of kicking
Bug Fixes
Bug Fixes
 
- Fixed an error with the reload command.
- Fixed an error in the asynchronous data console.
- Fixed an identified memory leak issue.
 
It is recommended to update to the latest available version to avoid critical errors. No further updates or fixes are required.
Bug Fix Release - Essential Improvements

🚀 AntiAFKPlus v2.1.0


Bug Fix Release - Essential Improvements




🐛 Bug Fixes


⚙️ Configuration Management

  • Fixed /afkplus reload command - Now properly reloads all configuration files and settings
  • Improved config validation - Better error handling and validation during reload
  • Fixed startup messages - Removed color codes from console logs for cleaner output

🎣 AFK Detection Improvements

  • Added fishing detection - Fishing machines and AFK fishing farms are now properly detected
  • Enhanced activity tracking - PlayerFishEvent now triggers anti-AFK systems
  • Better automation detection - Catches fish, items, and reel-in actions count as player activity

🔧 Code Quality

  • Version consistency - Updated all version references to 2.1
  • Cleaner logging - Console messages no longer show formatting codes
  • Import optimization - Better code organization and reduced redundancy
Major Release - Complete Plugin Redesign

AntiAFKPlus v2.0


Major Release - Complete Plugin Redesign


What's New


️ Modular Architecture

  • Enable/disable features independently - Only use what you need
  • 17 different modules including core detection, pattern analysis, rewards, and integrations
  • Zero performance impact from disabled modules
  • Easy customization for any server type

Multi-Platform Support

  • Auto-detection of Folia, Paper, Spigot, Bukkit, and Purpur
  • Automatic fallback ensures compatibility on any server
  • Future-proof design for upcoming Minecraft versions

Bedrock Edition Support

  • Automatic detection of Bedrock players via Floodgate/Geyser
  • Touch-friendly interfaces and menu adaptations
  • Optimized experience for mobile and console player

 Performance Improvements


Zero-Lag Operation

  • 50% less CPU usage compared to v1.x
  • Adaptive check intervals based on server load
  • Smart caching system reduces database queries by 80%
  • Object pooling minimizes garbage collection impact

Real-Time Monitoring

  • Live performance metrics and TPS impact tracking
  • Automatic optimization when server load increases
  • Memory usage limits prevent server strain
  • Per-module performance tracking

Advanced Detection Features


Pattern Recognition

  • Bot detection for circular movements and confined spaces
  • Autoclick/macro detection with configurable sensitivity
  • AFK pool detection for common farming setups
  • False positive prevention with smart algorithms

Behavioral Analysis

  • Activity scoring system tracks 18 different player actions
  • Movement pattern analysis detects repetitive behavior
  • Micro-movement detection catches subtle bot activities
  • Learning algorithms improve detection over time

Enhanced Configuration


⚙️ Simplified Setup

  • Auto-configuration for most servers
  • Configuration validation prevents errors
  • Automatic migration from v1.x settings
  • Hot-reload for all settings without restart

️ Advanced Options

  • Per-world AFK settings with inheritance
  • Permission-based timeouts for different player groups
  • Custom warning intervals and messages
  • Zone-based AFK management with WorldGuard integration

Integrations & API


New Integrations

  • WorldGuard - Region-based AFK settings
  • Vault - Economy integration for rewards
  • DiscordSRV - Discord notifications for AFK events
  • Enhanced PlaceholderAPI - 15+ new placeholders

Professional API

  • 80+ API methods for developers
  • Event system with 12 different event types
  • Async operations for performance-critical applications
  • Thread-safe design for multi-threaded plugins

️ Player Protection Features


AFK Player Safety

  • Invulnerability system prevents damage while AFK
  • Movement restriction options to prevent exploitation
  • Interaction blocking to prevent griefing
  • Automatic position restoration when returning

Reward System

  • AFK rewards for idle time (configurable)
  • Anti-abuse measures prevent exploitation
  • Economic integration with Vault-compatible plugins
  • Daily limits and playtime requirements

Visual & UI Improvements


✨ Enhanced Effects

  • Hologram support (DecentHolograms, HolographicDisplays)
  • Particle effects for AFK players
  • Tab list modifications show AFK status
  • Customizable visual indicators

Mobile-Friendly Interface

  • Touch-optimized menus for Bedrock players
  • Simplified layouts for smaller screens
  • Gesture-friendly controls for mobile devices

Quality of Life Improvements


Better Commands

  • Improved `/afk list` with sorting and filtering
  • Status command shows plugin health and performance
  • Debug commands for troubleshooting
  • Auto-completion for all commands

Enhanced Analytics

  • Detailed statistics tracking for administrators
  • Export functionality for data analysis
  • Performance reports for optimization
  • Usage patterns help configure optimal settings

Bug Fixes & Stability


️ Major Fixes

  • Memory leak in player tracking system resolved
  • Thread safety issues fixed for high-load servers
  • Edge cases in AFK detection improved
  • Configuration reload now works correctly in all scenarios

Security Improvements

  • Input validation prevents configuration exploits
  • Permission checks strengthened across all features
  • API access properly secured for third-party plugins

Migration & Compatibility


Automatic Migration

  • Seamless upgrade from v1.x with automatic config conversion
  • Backup creation before migration for safety
  • Setting preservation maintains your customizations
  • Rollback option if needed

✅ Backward Compatibility

  • API compatibility maintained for existing plugins
  • Command structure unchanged for user familiarity
  • Permission system extended but compatible

Installation Notes


Installation Steps:


  1. Backup your server before upgrading
  2. Replace the old JAR with the new v2.0 file
  3. Restart your server (reload not supported for major versions)
  4. Review new config options in `config.yml`
  5. Test AFK detection with different player scenarios

Minimum Requirements:

  • Java 17+ (recommended: Java 21)
  • Minecraft 1.16+ (tested up to 1.21.5)
  • 4GB+ RAM for optimal performance with all modules

Links & Support

  • Documentation: Updated wiki with all new features
  • Discord Supporthttps://discord.gg/xKUjn3EJzR
  • Bug Reports: GitHub Issues
  • ⭐ Rate & Review: Help others discover this plugin!

Download AntiAFKPlus v2.0 now and experience the most advanced AFK management system for Minecraft!

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