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ManyOrbs - Crops, Fishing & More icon

ManyOrbs - Crops, Fishing & More 2.1.1

Create your own orb for you and your players! Crops, Effects, Commands & More | REWORKED

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2.1.1 19 days ago
QoL & Fixes
  • You can no longer equip the orb as a head.
  • You can no longer rename the orb using an anvil.
  • You can no longer shift-click an orb (to avoid dupes).
    • Players will receive the message at Messages.Cannot-ShiftClick, can be empty for no message.
  • Added Orbs.Cancel-Item-Drop to prevent orbs from being dropped.
  • Fixed the Lore not being applied when getting the orb from the orb entity.
  • Fixed default value for some orbs.
2.1.0 21 days ago
FancyHolograms support

On this version forward the plugin will be compiled in Java 21. Main page already states that the plugin only supports 1.20+, so you shouldn't have any issues but if you are a old user and still using < Java 21 do send me a Private Message.

  • Now requires at least Java 21.
  • IMPORTANT: Changed Global.Use-DecentHolograms to Global.Use-Holograms.
    • Now true by default, if you don't have a Hologram plugin it will just disable itself.
    • Disabling Holograms will lead to less CPU usage; hance why it's a option.
  • Added FancyHolograms support.

Note: When using FancyHolograms, the hologram has a 1 tick delay between its movement and the orb movement. FancyHolograms has a minimum Update Interval of 1 tick and I can't do anything about it without killing your CPU by delaying the hologram moviement by 1 tick every tick, so you might notice the movement is a bit weird when comparing to DecentHolograms, but its fine by itself.

TL;DR FancyHolograms has a tiny bit of movement delay on its hologram.

1.6.0 Sep 2, 2026
Holograms Update
Orb Holograms Update
image.png
 
  • Added Hologram lines to the orb configuration. Requires DecentHolograms to use. In settings.yml, set Global.Use-DecentHolograms to true to enable it.
    • Just add a "hologram" and (optional) hologram-height text list in the orb config. Example:
      •   #Holograms lines, if any, otherwise leave it empty:
        #hologram: []
        hologram:
        - "&e&lPermanent Farming Orb."
        - " "
        - "&7Area: &e%aoe%"
        - "&7Next Action In: &e%nextAction%s"

        #You'll need to change this value if you want the hologram to be placed just above the Orb's name. The Orb name is not an Hologram.
        #Recommended value for 5 lines is 3.085 and 4 lines 2.72. You can modify this, use /orbs reload and then replace the orbs to test the values.
        hologram-height: 2.72

    • Default config will have this by default now in some orbs.
    • All hologram lines will contain the same placeholders as the lore placeholder, with the addition of %remaining%
      •   hologram:    - "&a&lSpeed & Luck Boost"    - " "    - "&7Remaining: &e%remaining%s"  hologram-height: 2.38

  • All orbs but Dropped can have holograms. Dropped orbs can execute a lot of actions and the display name already shows all the necessary information, so they do not have holograms.
  • The holograms are not stored anywhere, they are all loaded from config, so you can turn them on/off anytime without any problems.
  • Fixed default tree orb type.
 
A lot of changes behind this one, please report any issues via Private Message if possible.
1.5.0 Aug 22, 2026
New Orb: Tree
Added a new orb type: Trees
 
This orb can plant a SAPLING or GENERATE a full-grown tree, you can change that in the orb configuration, example:

oak:
type: trees
name: "&a&lOak Tree Orb"
tree: OAK #Check the types here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/TreeType.html
mode: SAPLING #Two Modes: SAPLING or GENERATE. SAPLING will only plant a sapling. GENERATE will generate a full-grown tree.
amount: 1 #Multiple trees can be planted or generated at once!
lore:
- "&7Area: &e%aoe%"
- "&7Duration: &a%duration%s"
- "&7Cooldown: &c%cooldown%s"
- "&7Plant Delay: &a%delay%s"
- "&7Amount: &a%amount%"
- " "
- "&7Price: &a%price%"
price: 0
permission: ""
aoe: 10
duration: -1
ownedByServer: true
rotate-only: true
spawn-particles: true
particles: HAPPY_VILLAGER
cache-update-delay: -1
effect-delay: 160
cooldown: 0
head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTdiMjQ1ZjNmMTUwYmE2MjE2NzU5MTZhMjlkMDA2OTA5OTBkZGQ4ZGU2MDMyOTNkZDJmNWY4MDA3MGEyOTA4In19fQ=="

 
This orb has a special use case for the effect-delay, the time set here is the minimum cooldown for it, but it can take longer because it will attempt to look for valid blocks for a specific period of time until it can plant or generate something.
1.4.2 Aug 9, 2026
Small NBT update

Updated some NBT stuff for better compatibility. 


Persistent-Metadata is now true by default, please use whenever possible!
1.4.1 Jun 17, 2026
26.2 support.

Added 26.2 support.

1.4.0 Jun 10, 2026
Flower Orb
  • Added a new Orb type: Flower.

Plants any type of flower!


dandelion:

type: flower

block: DANDELION

name: "&e&lDandelion Orb"

lore:

- "&7Area: &e%aoe%"

- "&7Duration: &a%duration%s"

- "&7Cooldown: &c%cooldown%s"

- "&7Action Delay: &a%delay%"

- " "

- "&7Price: &a%price%"

price: 0

permission: ""

aoe: 10

duration: -1

ownedByServer: true

rotate-only: false

spawn-particles: true

particles: HAPPY_VILLAGER

cache-update-delay: -1

effect-delay: 80

cooldown: 0

head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU1OGQ0YzUxNDg2ZGRhNjE0MmM3MzI4ZDViOTc5YjYwOTMwZWNlMWIwZmIzNzIwOWNmMjc4Y2I5OWEyYjEzIn19fQ=="
1.3.2 May 30, 2026
SQLite update
  • Updated SQLite logic to avoid database lockage when saving more than one orb at time.
1.3.1 May 16, 2026
Spawner Orb New Option
  • Since the mob spawn count does not carry over when replacing the orb, added the option Orbs.Spawner-Orb-Remove-Entities-On-Despawn
    • Clears (it does not kill, so no entity drops) all entities when the orb is removed.
1.2.3 Apr 20, 2026
26.1x support
  • Added support for 26.1.x
1.2.2 Mar 10, 2026
QoL & small changes
  • (Requested change) Using the main command without any arguments will now open the orbs menu.
  • Some internal optimizations changes to the finishing orb.
1.2.1 Dec 2, 2025
QoL & fixes
While this update does not add anything new, it's has huge changes, so please do test the plugin before updating on your server. If anything is wrong revert the update and report bugs via PM or discussion.
  • Reload command reworked.
    • Reloading orbs in real time is quite task! Please report any issues and I'll continue to look into this.
    • Reload is much faster now.
    • As Note that a spawned orb cannot be reloaded since its value is stored for the reload command. Remove the orb and spawn it again to apply any changes.
      • This will be changed in the future, but some more tweaking needs to be done.
  • Some changes to Crop Orbs behavior:
    • The Orb will no longer replace crops of different types with its own type.
      • This means that if you have a field of carrots, a Wheat Orb will do nothing until it finds an empty farmland block.
    • If all farmland blocks are already occupied by crops of its own type, the Orb will now accelerate their growth.
      • This can be toggled at Orbs.Grow-Crops in settings.yml.
  • Added /orbs place <orb> <world> <x> <y> <z> <duration> command.
    • Spawns a orb in a specific location.
    • The duration will override the duration from orbs.yml.
    • Any orb, even Dropped, can be spawned, with some limitations (for now, this can be tweaked in a future update)
      • The orb should NOT be owned by the server, the duration cannot override this.
      • The orb should have more than 0 seconds of duration for the %duration% placeholder to detect its duration.
  • Fixed the %duration% placeholder not working in unloaded chunks.
  • Fixed a possible memory leak when removing orbs.
  • Changed the way orbs are loaded.
1.2.0 Dec 1, 2025
New Orb Type & Changes
  • New option: Global.Check-For-Persistent-Metadata, true by default.
    • If enabled, the plugin will now check for the item metadata and not its item meta (display name, lore, etc).
    • If you already have the plugin installed, any orbs that your players have will not work anymore if you turn this option on. But it's highly recommended for compatibility with other plugins.
      • Persistent MetaData is now applied for every orb.
    • This should minimize compatibility problems with other plugins.
  • Fixed despawned orbs trying to be renamed.
New orb type: Dropped
bzKr1ji.gif
After killing a mob or a player, they have a chance to drop a orb. This orb can execute commands or give effects when picked up.
This orb does not show on the orb menu. Entity List can be found HERE.
1.1.6 Nov 28, 2025
QoL & bugfix
  • You can now add %duration% to the Orb display name, this will show the remaining seconds of the orb.
    • %duration% should be added in language.yml, not in orbs.yml.
  • Delay to deploy a orb has been decreased from 1s to 0.2s.
  • Fixed 1.21.8+ NBT stacking error.
1.1.5 Oct 16, 2025
1.21.9
  • Added support for 1.21.9.
    • This plugin will always work on newer versions. Version updates like this just adds the new sounds, materials and particles.
1.1.4 Sep 15, 2025
New powerup settings
  • As requested, added alias command "/manyorbs"
  • Updated nether blocks.
  • You can now change the repeating delay and Effect duration of Powerups orbs. For an existing orb, add repeating-delay and effect-duration to the orb. Example:
    • speed:
        type: powerups
        name: "&b&lSpeed Orb"
        lore:
          - "&7Area: &e%aoe%"
          - "&7Duration: &a%duration%s"
          - "&7Cooldown: &c%cooldown%s"
          - "&7Level &a%level%"
          - " "
          - "&7Price: &a%price%"
        effect: "SPEED"
        duration: 300
        cooldown: 30000 #30s
        repeating-delay: 20 #Optional, default is 20 for all orbs. In ticks, how often should the effect be applied?
        effect-duration: 40 #Optional, default is 40 for all orbs. This is the actually effect duration.
1.1.2 Aug 7, 2025
Small change/fix
  • If a player has a permanent orb and he is not online, you can now set the orb name at Orbs.Generic-Orb-Display-Name. Previously it was the same name as the server orb, you can now change that.
1.1.1 Aug 3, 2025
Bugfixes
  • Fixed Previous and Next items not working correctly.
  • Fixed a small issue with incorrect Particle Effects.
1.1.0 Jul 29, 2025
More customization
  • Added a small delay for setting name in already-spawned player orbs for latency reasons.
  • You can now customize the particles of each orb by adding "particles" (default already set) to the orb config. Particle list can be found here.
1.0.0 Jul 26, 2025
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