Voxel Shop beta is live. Expect occasional bugs. Learn more
Create your own orb for you and your players! Crops, Effects, Commands & More | REWORKED
On this version forward the plugin will be compiled in Java 21. Main page already states that the plugin only supports 1.20+, so you shouldn't have any issues but if you are a old user and still using < Java 21 do send me a Private Message.
Note: When using FancyHolograms, the hologram has a 1 tick delay between its movement and the orb movement. FancyHolograms has a minimum Update Interval of 1 tick and I can't do anything about it without killing your CPU by delaying the hologram moviement by 1 tick every tick, so you might notice the movement is a bit weird when comparing to DecentHolograms, but its fine by itself.
TL;DR FancyHolograms has a tiny bit of movement delay on its hologram.

#Holograms lines, if any, otherwise leave it empty:
#hologram: []
hologram:
- "&e&lPermanent Farming Orb."
- " "
- "&7Area: &e%aoe%"
- "&7Next Action In: &e%nextAction%s"
#You'll need to change this value if you want the hologram to be placed just above the Orb's name. The Orb name is not an Hologram.
#Recommended value for 5 lines is 3.085 and 4 lines 2.72. You can modify this, use /orbs reload and then replace the orbs to test the values.
hologram-height: 2.72 hologram: - "&a&lSpeed & Luck Boost" - " " - "&7Remaining: &e%remaining%s" hologram-height: 2.38oak:
type: trees
name: "&a&lOak Tree Orb"
tree: OAK #Check the types here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/TreeType.html
mode: SAPLING #Two Modes: SAPLING or GENERATE. SAPLING will only plant a sapling. GENERATE will generate a full-grown tree.
amount: 1 #Multiple trees can be planted or generated at once!
lore:
- "&7Area: &e%aoe%"
- "&7Duration: &a%duration%s"
- "&7Cooldown: &c%cooldown%s"
- "&7Plant Delay: &a%delay%s"
- "&7Amount: &a%amount%"
- " "
- "&7Price: &a%price%"
price: 0
permission: ""
aoe: 10
duration: -1
ownedByServer: true
rotate-only: true
spawn-particles: true
particles: HAPPY_VILLAGER
cache-update-delay: -1
effect-delay: 160
cooldown: 0
head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTdiMjQ1ZjNmMTUwYmE2MjE2NzU5MTZhMjlkMDA2OTA5OTBkZGQ4ZGU2MDMyOTNkZDJmNWY4MDA3MGEyOTA4In19fQ=="Updated some NBT stuff for better compatibility.
Plants any type of flower!
dandelion:
type: flower
block: DANDELION
name: "&e&lDandelion Orb"
lore:
- "&7Area: &e%aoe%"
- "&7Duration: &a%duration%s"
- "&7Cooldown: &c%cooldown%s"
- "&7Action Delay: &a%delay%"
- " "
- "&7Price: &a%price%"
price: 0
permission: ""
aoe: 10
duration: -1
ownedByServer: true
rotate-only: false
spawn-particles: true
particles: HAPPY_VILLAGER
cache-update-delay: -1
effect-delay: 80
cooldown: 0
head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU1OGQ0YzUxNDg2ZGRhNjE0MmM3MzI4ZDViOTc5YjYwOTMwZWNlMWIwZmIzNzIwOWNmMjc4Y2I5OWEyYjEzIn19fQ=="
speed:
type: powerups
name: "&b&lSpeed Orb"
lore:
- "&7Area: &e%aoe%"
- "&7Duration: &a%duration%s"
- "&7Cooldown: &c%cooldown%s"
- "&7Level &a%level%"
- " "
- "&7Price: &a%price%"
effect: "SPEED"
duration: 300
cooldown: 30000 #30s
repeating-delay: 20 #Optional, default is 20 for all orbs. In ticks, how often should the effect be applied?
effect-duration: 40 #Optional, default is 40 for all orbs. This is the actually effect duration.