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SimpleClaims 6.6

The best block based claim plugin!

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6.6 11 days ago
hotfix reinforced protection
- Protected paintings, item frames, and leash knots in claimed areas from unauthorized direct attacks, projectiles, and non-player entities.
 

- Protected armor stands from unauthorized interaction and damage.


 


- Protected decorated pots from projectiles fired by untrusted players, mobs, and dispensers.


 


- Protected boats and minecarts from unauthorized, environmental, and non-player damage or destruction.


 


- Preserved normal access for owners, trusted players, and administrators, while keeping wilderness behavior unchanged and enforcing frozen-claim restrictions.


 


Please consider leaving a good review for the plugin.
Discord Support
6.6 12 days ago
Chest Trust Commands & Admin Claim Accounting
Added
  • Added /chesttrust add <player>.
     
  • Added /chesttrust remove <player>.
     
  • Added /chesttrust list.
     
  • Chest trust commands work on protected chests within 5 blocks.
     
  • Supports protected double chests and known offline players.
     
  • Added command and player tab completion.
     
Changed
  • Administrators now require sufficient claim blocks when creating normal claims.
     
  • Admin-created claims now deduct their full area from the owner's balance.
     
  • Unclaiming correctly refunds the blocks originally spent.
     
  • Chest trust management now provides a command-based alternative to editing protection signs.
     
  • Trust changes are synchronized across both halves of double chests.
     
Fixed
  • Prevented admins from creating normal claims without spending claim blocks.
     
  • Improved validation for partially or inconsistently protected double chests.
     
  • Prevented duplicate chest trust entries.
     
  • Chest trust removal now revokes matching access regardless of whether it originated from a command or sign.
     
Compatibility
  • Existing WorldGuard and administrator privileges remain unchanged.
     
  • Migration/import claims continue using their intentional claim-block bypass.
     
  • Existing chest protection signs continue working normally.
     
  • No database schema, configuration, dependency, or permission changes.
     
Please consider leaving a good review for the plugin.
Discord Support
6.1 26 days ago
Admin & ClaimBlocks Improvements
SimpleClaims – Admin & ClaimBlocks Improvements
Fixed
  • Fixed /claimblocks not being available to non-OP administrators with the simpleclaims.admin permission.

  • /claimblocks now properly supports tab completion for:
    • Online player names

    • add, set, and take actions
  • Updated the command usage to:
    /claimblocks <player> <add|set|take> <amount>

  • Unauthorized players still cannot use the command.
Improved
  • Admin claim visits are no longer logged as player claim visits.

  • /claimblocks continues to target online players only.

  • No new permissions or configuration changes are required.
Please consider leaving a good review for the plugin.
6.0 Sep 1, 2026
Reliability, Safety & Quality-of-Life Update
Overview
 
SimpleClaims 6.0 is a major reliability, security, and quality-of-life update.
 
Platform & Compatibility
 
  • Updated minimum requirements to Java 21 and Paper 1.21.
  • Updated WorldGuard, WorldEdit, BlueMap, and other supported integrations.
  • Removed ProtocolLib. Claim boundary visualization now uses Paper/Bukkit directly.
  • Claim boundaries remain completely client-side and do not modify real blocks.
  • Improved optional integration handling so SimpleClaims can safely start without plugins such as WorldGuard, QuickShop, map plugins, Vault, PlaceholderAPI, GriefDefender, or GriefPrevention.
  • Removed several unused and redundant dependencies.
 
Claims & Resizing
 
  • Claim creation and resizing are now significantly safer and transactional.
  • Claim blocks can no longer be deducted if claim creation fails.
  • Failed resize operations now roll back cleanly instead of leaving partially updated claims.
  • Improved overlap and ownership validation.
  • Claims must now satisfy the configured minimum size on both the X and Z axes.
  • Cross-world claim and resize selections are now rejected.
  • Improved handling of extremely large or malformed selections.
  • Successful claim creation and resizing immediately refresh supported map integrations.
 
Claim Tools & Visualization
 
  • Claim and highlight tools now use persistent internal identifiers instead of relying only on their material or display name.
  • Custom or renamed items can no longer easily be mistaken for SimpleClaims tools.
  • Improved visualization cleanup and restoration of real world blocks.
  • Fixed unsafe asynchronous world access related to claim visualization.
  • Invalid tool configuration no longer consumes a cooldown.
  • Tools are safely dropped at the player's feet if their inventory is full.
  • Improved cooldown messages and cleanup when players disconnect.
 
Claim GUI Improvements
 
  • Claim menus now remember the exact claim they were opened for.
  • Moving into another claim while a menu is open can no longer redirect an action to the wrong claim.
  • Marketplace purchase confirmations retain the exact claim, seller, and price.
  • Clicks inside the player's own inventory can no longer accidentally trigger GUI actions.
  • Permissions and manager access are revalidated when actions are performed.
  • Greeting, farewell, settings, and manager editing now safely target the correct claim.
  • GUI handling no longer depends on visible inventory titles, allowing safer customization.
 
Claim Marketplace
 
  • Added [ICODE]/claim sell cancel[/ICODE] and [ICODE]/claim sell remove[/ICODE].
  • Players can delist claims even if the economy provider is temporarily unavailable.
  • Marketplace purchases now perform much stronger validation before completing.
  • Claims must still belong to the expected seller and remain listed at the expected price.
  • Players cannot purchase their own claims.
  • Buyer claim-block balances are checked before money is withdrawn.
  • Frozen players and players with unresolved tax debt can no longer bypass marketplace restrictions.
  • Ownership transfer, claim-block changes, trust cleanup, and delisting are now handled together safely.
  • Previous trusted players are automatically removed after ownership changes.
  • Vault withdrawal and deposit results are now checked properly.
  • Added compensation handling if an economy payment succeeds but the claim transfer fails.
  • Improved marketplace name and price validation.
  • Marketplace purchases and listing changes immediately refresh map integrations.
 
Marketplace Teleporting
 
  • Players can now have only one pending marketplace teleport at a time.
  • Moving during teleport warmup cancels the teleport.
  • Cooldowns only begin after a successful teleport.
  • Safe teleport destination checking has been significantly improved.
  • Destinations now require safe floor, feet, and head positions and avoid lava, fire, powder snow, magma blocks, campfires, and other dangerous locations.
  • 3D claims correctly enforce their Y boundaries.
  • The final teleport now uses Paper's asynchronous teleport API for safer chunk loading.
  • Fixed clickable marketplace messages not always using the configured teleport command.
 
Unclaiming & Claim Transfers
 
  • Regular [ICODE]/unclaim[/ICODE] no longer requires an additional confirmation command.
  • Unclaiming now safely removes the claim, trust data, visit history, map data, and refunds the correct owner.
  • Administrator area unclaiming still requires explicit confirmation.
  • [ICODE]/unclaim area <radius> confirm[/ICODE] now performs stronger permission, radius, ownership, and refund checks.
  • [ICODE]/transferclaim <player>[/ICODE] no longer requires a separate confirmation step.
  • Transfers now safely validate ownership and the destination player.
  • Successful transfers automatically clear old trust entries, remove marketplace listings, and refresh map integrations.
 
Trust & Claim-Block Reliability
 
  • Improved trust handling during simultaneous or repeated operations.
  • Repeated trust operations no longer create duplicate records.
  • Manager upgrades and trust-all operations are handled more reliably.
  • Ownership transfers automatically remove obsolete trust entries.
  • Claim-block additions and deductions are now atomic and safer under concurrent activity.
  • Multiple rewards or administrative operations can no longer accidentally overwrite each other.
  • Claim-block balances cannot become negative through simultaneous deductions.
  • Improved validation for administrative claim-block commands.
 
Playtime Claim-Block Rewards
 
  • Fixed plugin reloads potentially creating duplicate claim-block reward tasks.
  • Fractional claim-block rewards are now preserved between intervals.
  • For example, an earning rate of 2.5 blocks correctly carries the remaining 0.5 into the next reward cycle.
  • Reward tasks and temporary earning data are now cleaned correctly during reloads and shutdowns.
 
Chest Protection
 
  • The chest protection enable/disable setting is now respected by all related events.
  • Added full trapped-chest support.
  • Fixed interactions potentially being processed twice because Minecraft fires separate main-hand and off-hand events.
  • Improved handling of protected chests with missing or inconsistent ownership data.
  • Reloading now refreshes chest protection state, messages, and lock prompt cooldowns.
  • Improved double-chest protection and allowed-player handling.
 
Claim Tax Improvements
 
  • Tax configuration is now much more resistant to invalid values.
  • Invalid rates, billing periods, retry settings, or brackets no longer easily prevent the plugin from starting.
  • Improved tax bracket selection and debt calculations.
  • Tax debt now uses precise integer-based currency calculations internally.
  • Reloading tax configuration no longer unnecessarily resets the next billing date.
  • Manual and automatic tax operations can no longer process the same player simultaneously.
  • Tax status output has been improved and standardized.
  • Claim creation, resizing, selling, and purchasing consistently respect frozen tax status.
 
WorldGuard & QuickShop
 
  • WorldGuard validation now checks claim regions more thoroughly.
  • If WorldGuard validation unexpectedly fails, the claim operation is safely rejected instead of continuing unchecked.
  • Improved cross-world WorldGuard handling.
  • Reworked QuickShop compatibility to support both older and newer API/event layouts.
  • SimpleClaims can safely load without QuickShop installed.
 
Map Integrations
 
  • Map integrations can now be enabled or disabled globally or individually.
  • A broken or incompatible map integration no longer prevents other map hooks from loading.
  • Maps now refresh automatically after claim creation, resizing, transfers, marketplace changes, purchases, and unclaims.
  • Reloading safely restarts enabled map integrations.
 
Migration Improvements
 
  • Improved GriefDefender and GriefPrevention migration reliability.
  • Migration commands work correctly even when only one supported migration plugin is installed.
  • Added protection against multiple migrations running simultaneously.
  • Fixed GriefDefender balances potentially being imported more than once.
  • Fixed some migrated claims being incorrectly skipped.
  • Improved handling of missing worlds and invalid migrated claim data.
 
Improved Reload Support
 
[ICODE]/simpleclaimsreload[/ICODE] can now safely refresh considerably more configuration without requiring a server restart, including:
 
  • Blocked commands
  • Wilderness protection
  • Chest protection and messages
  • Claim taxes
  • Claim-block earning rates and intervals
  • Player notification settings
  • Map integrations
 
Existing scheduled tasks and integrations are safely restarted when necessary.
 
Startup, Shutdown & Performance
 
  • Improved database startup and shutdown handling.
  • SQLite now consistently uses the plugin's correct data directory.
  • New default configuration values are automatically added to existing installations.
  • Improved cleanup of scheduled tasks, map hooks, PlaceholderAPI work, Vault references, database connections, and temporary player state.
  • Reloads can no longer retain stale economy provider references.
  • Removed redundant database queries and several obsolete code paths.
  • Reduced unnecessary offline-player/profile lookups.
 
Update Checker & Commands
 
  • Fixed the Spigot update checker URL.
  • Added connection timeouts so an unavailable update server cannot leave requests hanging.
  • Improved update-checker thread safety.
  • Updated command usage and tab completion throughout SimpleClaims.
  • Improved support for marketplace, unclaim, transfer, tax, and migration commands.
 
Notable Bug Fixes
 
  • Fixed stale GUI actions affecting the wrong claim after a player moved.
  • Fixed outdated marketplace confirmation data being accepted.
  • Fixed claim-block balance race conditions.
  • Fixed duplicate claim-block earning tasks after reloads.
  • Fixed cross-world resize selections.
  • Fixed WorldGuard errors potentially allowing unchecked claim operations.
  • Fixed chest interactions being processed twice.
  • Fixed tax reloads unnecessarily resetting billing schedules.
  • Fixed several migration issues affecting GriefDefender imports.
  • Fixed multiple database operations that could previously leave partially updated state.
  • Removed obsolete code, unused dependencies, and several smaller edge cases discovered during development.
 
SimpleClaims 6.0.0 delivers safer claims, stronger marketplace protection, more reliable database operations, better integrations, improved reload support, and a cleaner foundation for modern Paper servers.
5.7 Aug 24, 2026
Fixes & Improvements

- Improved performance when using TAB and PlaceholderAPI with claim block placeholders.
- Claim block values are now cached briefly to prevent unnecessary database queries on every placeholder refresh.
- Improved SQLite database handling during periods of high activity.
- Fixed misleading database connection leak warnings that could occur while SQLite was busy.
- Improved database resource cleanup when retrieving claim block data.
- Claim block placeholder values now update correctly whenever a player's claim blocks change.
- Fixed a shutdown-related issue where PlaceholderAPI/TAB could request SimpleClaims data while the plugin was disabling.
- PlaceholderAPI integration is now cleanly unregistered when SimpleClaims shuts down.
- Improved PlaceholderAPI integration so it can correctly identify SimpleClaims as the providing plugin.
- Fixed an incorrect database path being shown in logs.

These changes should result in fewer unnecessary database queries, cleaner shutdowns, and more reliable TAB/PlaceholderAPI integration.

Please consider leaving a good review for the plugin.
Discord Support

5.6 Aug 19, 2026
Maintenance update

- Fixed Maven packaging metadata by removing the duplicate JitPack repository entry.
- Synced the Maven project version with the plugin release version.
- Synced the SQLite JDBC version between Maven and `plugin.yml`.
- Replaced WorldEdit and WorldGuard snapshot dependencies with Java 21-compatible released versions.
- Excluded a missing GriefDefender transitive snapshot dependency that was blocking Maven packaging.
- Added richer plugin metadata for server plugin lists.
- Corrected the `/migrate` command description in `plugin.yml`.
- Added missing permission declarations for reload, migration, tax status checks, and wilderness bypass.
- Restricted `/claimtax check <player>` to admin tax permissions and hid it from non-admin tab completion.

Please consider leaving a good review for the plugin.
Discord Support

5.5 Apr 13, 2026
Map intergration and more!
Changes in this update:
 
  • Added support for Squaremap, Dynmap, BlueMap, and Pl3xMap.
  • Added config options to enable or disable individual map integrations.
  • Improved claim syncing and marker handling across supported map plugins.
  • Map integrations now reload properly with config reloads.
  • Disabled map hooks now remove existing markers without requiring a server restart.
  • Cleaned up map popups by removing claim ID, world name, and sale status.
  • Added claim tax information to map popups.
  • Improved owner name resolving and fixed cases where claims could appear as "Unknown".
  • Unified popup design and tax formatting across all supported map hooks.
  • General internal cleanup, refactoring, and stability improvements.
Config.yml
map-integrations:
  enabled: true
  hooks:
    squaremap: true
    dynmap: true
    bluemap: true
    pl3xmap: true
 
Notes:
  • Map integrations are optional and only load when the matching plugin is installed.
  • No setup changes are required for servers not using map plugins.
 
Please consider leaving a good review for the plugin.
Discord Support
4.9 Mar 29, 2026
Claim Tax commands
Claim Tax
  • Added a new subcommand: /claimtax check <name>
  • Players can now check the claim tax information of other players with the new check subcommand
  • The check subcommand is no longer admin-only
  • Adjusted tab completion for /claimtax
  • Player name suggestions now only appear after:
    • /claimtax pay <name>
    • /claimtax check <name>
  • Player names are no longer suggested directly after typing /claimtax
  • Improved the /claimtax command flow to make subcommands cleaner and easier to use
Please consider leaving a good review for the plugin.
4.8 Mar 16, 2026
claim taxes additions
Update Changelog
 
Claim Tax & Frozen Claims Improvements
  • Added a FROZEN status indicator to the action bar when entering a claim.
  • Claims now show the frozen state next to the normal owner claim message if the owner has unpaid claim tax.
  • Added support for paying another player's claim tax debt.
  • Players can now help others by paying off their outstanding claim tax debt.
  • Improved the manual tax payment flow with clearer success and failure handling.
  • Frozen players can no longer list claims for sale while they have unpaid claim tax debt.
  • Claims owned by frozen players can no longer be purchased until the tax debt is resolved.
 
Billing & Payment Handling
  • Improved tax payment safety to prevent duplicate charges when automatic billing, retries, and manual payments happen close together.
  • Improved retry and billing synchronization for more stable tax processing.
  • Fixed billing schedule timing so weekly and monthly billing now schedule correctly on first run.
 
General Improvements
  • Improved claim entry feedback so players can immediately see when a claim is restricted due to unpaid taxes.
  • Improved overall stability of tax-related state changes, payment handling, and frozen claim enforcement.
Please consider leaving a good review for the plugin.
Discord Support
4.7 Mar 4, 2026
final performance improvement

- An extra part of the perfomance update from the previous patch-update.
- This improves the entity damage events for a final massive overall performance boost.
- The total performance cost of the plugin should now be bellow 0.5% even with 100 players+.

Please consider leaving a good review for the plugin.
Discord Support

4.5 Feb 21, 2026
New Additions, Performance, Rewrite
Added a new feature, claim taxes!! Server owners can configure taxes for claim owners based on the total size all of their claims combined.
 
Everything is configurable in the config. Please add this new section.
# Claim taxes (charged per period, based on TOTAL claimblocks owned by a player)
claim-tax:
  enabled: true
 
  # What claimblocks are counted for tax calculation
  basis:
    # Tax is based on the sum of all claim sizes a player OWNS.
    include:
      owned-claims: true
      # If you ever add "co-owned/shared" claim ownership, keep these off by default:
      trusted-claims: false
      admin-claims: false
 
  # When and how often tax is collected
  billing:
    # DAILY | WEEKLY | MONTHLY
    period: WEEKLY
 
    # Time of day in server timezone
    charge-at: "03:00"
    # Payment methods, AUTOMATIC | MANUAL (from /claimflag gui)
    payment-method: AUTOMATIC
    # If payment fails, try again automatically
    retry:
      enabled: true
      interval-minutes: 30
      max-attempts: 48        # 48 attempts * 30m = 24 hours of retries before giving up
 
  # Pricing model: picks a €/claimblock rate based on total claimblocks, then total = totalBlocks * rate
  pricing:
    # Used when total claimblocks is smaller than the first bracket (or brackets disabled/empty)
    base:
      cost-per-claimblock: 0.10
 
    size-scaling:
      enabled: true
      # Brackets are matched by TOTAL claimblocks owned by the player.
      # Rule: pick the bracket with the highest min-claimblocks that is <= total.
      brackets:
        - min-claimblocks: 40000
          cost-per-claimblock: 0.10
 
        - min-claimblocks: 80000
          cost-per-claimblock: 0.15
 
        - min-claimblocks: 160000
          cost-per-claimblock: 0.20
 
        - min-claimblocks: 320000
          cost-per-claimblock: 0.25
 
        - min-claimblocks: 640000
          cost-per-claimblock: 0.35
 
        - min-claimblocks: 1280000
          cost-per-claimblock: 0.45
 
        - min-claimblocks: 2560000
          cost-per-claimblock: 0.50
 
  # What happens if the player can't pay
  enforcement:
    # If true, unpaid tax creates "debt" and their claims can be frozen until debt is cleared
    # Freeze ALL claims the player owns
    freeze-on-nonpayment: true
    # Automatically unfreeze when the player pays off their debt
    auto-unfreeze-on-paid: true
    # If you allow debt to accumulate, you can also cap it (optional)
    debt:
      enabled: false
      max-debt: 1000000      # set to 0 or remove to disable a cap
 
# Messages
messages:
  # Claim taxes messages
  charged: "&7Claim tax charged: &a€{amount}&7 ({totalClaimBlocks} blocks @ €{rate}/block)."
  insufficient-funds: "&cYou couldn't pay your claim tax (&a€{amount}&c). Your claims are now frozen."
  frozen-reminder: "&cYour claims are frozen due to unpaid claim tax. Debt: &a€{debt}&c."
  unfrozen: "&aThanks! Your claim tax debt is cleared and your claims are unfrozen."
 
  • Reduced lag spikes caused by claim checks while players move.

  • Movement checks now run less often (only when a player changes block), with a small cooldown to prevent spam.

  • Heavy work is handled in the background so the main server thread stays responsive.

  • Claim protection is now more consistent across breaking/placing blocks, interactions, and projectiles.

  • Startup is more reliable, especially on Docker/Pelican/container hosts.

  • Reduced the chance of startup errors like “database is full” on busy servers.

  • Claim visit history is automatically cleaned up and rate-limited so the database doesn’t grow forever.

  • Automatic fixes/cleanup for older or messy data (including duplicate trust entries) to prevent upgrade/startup issues.

  • Added clearer console logging when storage/temp limits are the real cause of an error.
Please consider leaving a good review for the plugin.
3.9 Dec 24, 2025
tools better support

- Expanded the customization capabilities for the highlight and selection tools.

Please consider leaving a good review for the plugin.
Discord Support

3.8 Nov 11, 2025

Updated hikari database batch handling so that it has less chances of a database lock errors (more work might be needed)
Various small GUI updates and fixes.
Quality of life for GUI updates for easier navigation.


Please consider leaving a good review for the plugin.
Discord Support

3.8 Nov 11, 2025
Small update

Updated hikari database batch handling so that it has less chances of a database lock errors (more work might be needed)
Various small GUI updates and fixes.
Quality of life for GUI updates for easier navigation.


Please consider leaving a good review for the plugin.
Discord Support

3.7 Oct 25, 2025
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