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Automated farms, Auto plant crops & trees, Auto harvest crops & trees, Upgrades, GUI menu, Customize
- Fixed: Eco init on startup
+ Added: [Suggestion] Permission: betterfarming.bypass.claims
Allow players to create farms on claims they're not trusted in and in wilderness, even if only-land is enabled in config.
+ Added: Option to add enchantments to items
Works both for farms.yml and the GUI file.
https://github.com/Angeschossen/BetterFarming/wiki/Farm-Types#model-data-enchantments
+ Added: [Suggestion] Strict comparison for currency item
items:
# If enabled, only items that have the same name, lore etc. will belong to the currency.
# Not just items of the same type or items with the same model-data.
strict: false
+ Added: [Suggestion] Being able to set fade in, stay and fade out times for titles:
https://github.com/Angeschossen/General/wiki/Messages#as-a-title
- Fixed: [#2179] Being able to open farm menu at armor stand as visitor
- Fixed: [#2168] Farm not getting removed at unclaim
- Fixed: [#2168] custom model data not applied to fuel items
- Fixed: [#2155] [#2150] Issue with fuel time if max is a very large number
+ Changed: New approach to handling fuel charge with allowing item insertion
from client.
- Fixed: [#2145] Max. fuel time being ignored at charge
Shift + item click had to be disabled.
- Fixed: Missing column: status
+ Added: [Suggestion] Being able to manually pause a farm by clicking on a pause item in the farm's menu
- Fixed: Possible farm radius overlap
- Fixed: Possible holo re-appeared after deletion in rare cases
- Fixed: [#2089] Unknown message for teleportation progress
+ Changed [#2105]: Temporarily disabled deleting farms, where the origin block or entity doesn't exist any longer, since
there seems to be an unidentified issue with it. Also, recent additions have made this feature obsolete.
So there's no urgent need for this.
- Fixed: [#2105] only-land option for BentoBox