Voxel Shop beta is live. Expect occasional bugs. Learn more
Feature rich GUI, Taxes, Settings, Flags, Easy to use, Titles, Rewards, Dynmap, Upkeep, Rent, Wars
+ Improved: /lands unstuck now also works in the wilderness and teleports you to the world spawn, so players stuck in protected wilderness (e.g. powdered snow) can escape. Toggle with unstuck.wilderness-spawn in config.yml.
+ Added: Opening "Your Lands" menu directly now can go back into the main menu again.
- Changed: Switching your held hotbar slot cancelled your active land selection, causing `/lands unclaim` (and other selection-based commands) to fall back to your current position and incorrectly report that you're not standing inside a claim. The selection actionbar now points to `/lands selection` to cancel instead of "change tool slot".
- Fixed: Startup issue after, enabling basic-mode on a server with existing rented/sold areas
- Fixed: claiming with a claimblock ignored the land selected via `/lands edit` and instead claimed onto whichever of the player's lands happened to be nearest to the placed block.
- Added: `/lands menu` and `/nations menu` reorganized into a proper page tree - `/lands menu land ...` (list, level, relations, areas, claims, inbox, options, requests) and `/lands menu personal ...` (preferences, invites), `/nations menu nation ...` (level, relations, taxes, lands, effects, options, inbox).
- Added: shift+left-click a land in the "Your Lands" menu to select it as your edit land, and a `/lands edit here` shortcut that selects the land you're currently standing in.
- Fixed: the `general.edit-by-loc` config option (resolve land-management commands against the land you're standing in instead of your `/lands edit` selection)
+ Added: Database backup and restore feature: /lands admin database backup/restore
+ Added: Database backup schedule in database.backup section in config.yml (enabled by default)
- Fixed: Foreign key enforcement on SQLite
- Fixed: A land or nation's inbox messages (and, more rarely, its title, area names, or role names) could grow in the database across repeated server restarts when they contained certain color formatting and slowing down the "Performing initial data load" step on startup. Affected data is cleaned up automatically on next boot. The load time will be faster once this update ran one time.
- Fixed: CMI holograms for rentable/purchasable land areas (hologram-provider: CMI, rent.holograms: true) didn't react to clicks at all - CMI only fires a hologram's click callback for lines written in its own tag syntax, and Lands' holograms used plain text lines.
- Fixed: Selecting a sign for a rental/sell setup reopened the previous menu with the error shown there when the selected block was invalid, instead of sending the message to chat like a successful selection already did.
- Fixed: The hologram above a rental/sell sign spawned a full block higher than it needed to instead of starting at the sign's own height.
- Added: /lands claim expand <amount> (also /claim expand) - expands your land's border by <amount> chunks in the direction you're currently facing, including diagonals, instead of all sides like radius does.
- Improved: Repositioning a land's main block now prompts you to click a new spot instead of just removing the block with no way back; it also now actually charges land.creation.mainblock.reposition-costs if configured.
- Fixed: A monster's harmful splash/lingering potion (e.g. a witch's) could still inflict negative effects on a player in an area where that player has the Attack Monsters flag disabled, even though the flag already promises monsters won't be able to attack them back.