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Lands - Land claim plugin icon

Lands - Land claim plugin 8.6.8

Feature rich GUI, Taxes, Settings, Flags, Easy to use, Titles, Rewards, Dynmap, Upkeep, Rent, Wars

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8.4.1 Sep 4, 2026
PlaceholderAPI Options

- Added: /lands menu [menu] and /nations menu [menu] shortcuts are back (my-lands, all-lands, land, areas, claims, level, inbox, relations, options, my-nations, all-nations, nation, lands, effects, taxes), plus an admin-only [player] [message] argument to open a menu on another player's behalf.
- Improved: PlaceholderAPI placeholders now support a general %lands_<placeholder>_args{key=value,...}% argument syntax (e.g. allowempty=true to return an empty string instead of "None" for a missing value); the older _here/_any suffixes still work but are deprecated in favor of _args{here=...}/_args{any=...}.

8.4.0 Sep 3, 2026
8.4.0 Sep 3, 2026
Revert Most of Command Changes
Reverted most of the command changes. Thanks for your feedback! :)
 
NOTE: Command permissions may have changed with the /lands and /nations flatten below - if you manage permissions by hand, check the wiki's updated permissions list: https://wiki.incredibleplugins.com/lands/players/getting-started/commands

- Added: /trust, /untrust, and /assign top-level shortcuts, plus /lands area <area> assign (renamed from resize, auto-creates the area if it doesn't exist) and /lands area <name> create for making an empty area.
- Improved: Land and nation commands were flattened - /lands and /nations subcommands now act directly on your edit land/nation instead of requiring an explicit <land>/<nation> argument through a separate command tree; /land and /nation still work as aliases of /lands and /nations.
- Improved: /lands edit now also accepts lands allied with one of your own, not just lands you're a member of; bare /nations opens your nation's menu if your edit land is in one, otherwise shows help.
- Fixed: /lands trust no longer skips the "already trusted in the whole land" check when run by an admin with the edit bypass permission, and /assign no longer shows two error messages when given a nonexistent area name with no active selection.
8.3.3 Sep 1, 2026
PlaceholderAPI

- Added: LandPlayer#getPlaceholderLand() to the API, exposing the same land resolution used by argument-less commands and PlaceholderAPI placeholders like %lands_land_name% to third-party plugins.
- Fixed: PlaceholderAPI placeholders like %lands_land_name% ignored the player's /lands edit selection and always showed an owned/arbitrary land when cmd-land-argument is disabled in config.yml.

8.3.2 Aug 31, 2026
Minor Fix

- Fixed: Stale {arg} placeholder in the Requirements API


 
8.3.1 Aug 30, 2026
Command Aliases
- Added: /lands camp command. Opens your camp if you already have one, otherwise creates one at your current location. Camps are now capped at 1 per player; the configurable camp amount limit was removed from player-limits.yml and the API.
- Fixed: Command aliases in config.yml had to be changed for the new API - please re-configure your command aliases, if you had some.
8.3.0 Aug 29, 2026
Lands Edit Command
Please note that when updating these
options will be configured in a way for existing servers that it resembles the behavior with the /lands edit command before the 8.0.0 version
 
- Added: New option to remove the <land> and <nation> argument from the commands.

  # If true, /land and /nation require an explicit <land>/<nation> argument,
  # and /lands edit is not registered, since there's nothing to select.
  # If false, the argument is removed: the target is resolved from the player's edit land, falling
  # back to their only land if they're only a member of one. /lands edit is registered so players
  # with multiple lands can pick which one commands without an argument should apply to.
  # RECOMMENDATION: Enable it, if "one-land-membership" is disabled
  cmd-land-argument: false

- Added: Shortcut option to limit land membership to one land max for simpler server setups (basic mode)
  # Enable this, if you want your players to be part of only one land in total (owned and trusted combined).
  # If enabled, this automatically disables land.invite.invite-owner and caps the
  # player_lands_owned / player_lands_trusted limits in player-limits.yml at 1 for every limit pack.
  # This does NOT remove a players membership in existing lands. They can still execute commands for their
  # existing other lands by using the /land <land> command (if cmd-land-argument enabled)
  # or the /lands edit command (if cmd-land-argument disabled).
  # RECOMMENDATION: Keep this option enabled. It requires players to play together.
  one-land-membership: true
8.2.6 Aug 27, 2026
Wind Charges

- Fixed: Wind charges could pass straight through an ender pearl instead of catching it for players untrusted in a land, even when the land's pvp, ender pearl, and wind charge flags were all enabled to allow it.
- Fixed: Migrating (or connecting for the first time) to a fresh database on a server with multi-server.master set to false (the default) never registered that server's row in the servers table, causing every land/player save to fail with a foreign key constraint violation.

8.2.5 Aug 27, 2026
Bank Deposit, Minor Fixes

- Added: Allied lands can now deposit into a land's bank, if the target land's Ally role has the new "balance_deposit" flag enabled.
- Improved: Selection reminder's claim/unclaim/resize command hints now show the actual land/area name when you're standing in one, instead of the generic /land <land> claim placeholder form.
- Fixed: Inbox messages logged before a previous update could permanently show raw, unresolved `<v:0>`/`<v:1>`/... placeholder tags instead of their values (e.g. tax/storage log entries); older log entries now render correctly again.
- Fixed: A land's main block hologram could show a raw, broken color tag instead of text when the latest inbox message (e.g. a colored item name) got truncated mid-tag; the hologram preview now strips color/formatting the same way the land menu's inbox preview already did.
- Fixed: Third-party plugins' flag names/descriptions containing unescaped `<`/`>` characters could break MiniMessage rendering in flag toggle menus, showing raw placeholder tags instead of the flag's text.
- Changed: Auto-created lands (e.g. claiming with no land yet) could generate a name for Bedrock players, whose usernames carry a non-alphanumeric "." prefix; the auto-generated name now strips symbols while keeping letters/numbers from any language to make it easier to use in commands

8.2.4 Aug 24, 2026
Command Alias

- Added: Short command aliases /ls, /la, /ns, and /na for /lands, /land, /nations, and /nation.
- Fixed: Sub-areas not showing up when tab-completing /land <land> area.
- Fixed: Combat Tag triggering on hits that dealt no damage, such as a firework rocket grazing a player without hurting them.

8.2.3 Aug 23, 2026
Land Spawn Command

- Added: New "/lands spawn <land>" and "/nations spawn <nation>" commands, letting you teleport to any land's or nation's spawn without needing to be trusted there first.
- Fixed: Error when interacting with or closing a land's storage container holding an item with a legacy-formatted ("§") custom name.

8.2.2 Aug 22, 2026

- Added: New "default: true/false" option per category in "categories.yml", letting admins choose which category new lands start with instead of none.
- Added: New "%lands_affiliation_tab%" PlaceholderAPI placeholder - same as "%lands_affiliation%", but returns an empty string instead of the locale's "None" text when the player has no affiliation, for cleaner display in a tab list.
- Improved: "levels.yml" attribute and requirement text now uses MiniMessage formatting instead of legacy color codes, matching the rest of the plugin's locale/text system.
- Fixed: Newer Folia and PaperMC versions changed the BlockDispenseEvent behavior - updated to prevent item dupes

8.2.1 Aug 21, 2026
King of the Hill - Improvements

- Addition: New "/lands unclaim" shortcut (with radius and auto) unclaims based on your current location, sharing behavior with "/land <land> unclaim".
- Addition: "/view" and "/unclaim" are now available as top-level commands (shortcuts for "/lands view" and "/lands unclaim"), like "/claim".
- Improvement: Re-running "/land <land> war koth set" now moves your KoTH point instead of being rejected. KoTH points now place instantly and teleport you on top so you're not trapped inside them, and trying to break your point by hand during preparation tells you how to move it.
- Fix: In KoTH (Player Lands), a team no longer scores points by holding its own KoTH point - you only score by capturing the enemy's point. Previously both teams could camp their own points and the war would always end in a draw.

8.2.0 Aug 21, 2026
KoTH War Modes (Arena & Player Lands)
- Feature: KoTH (Server Arena) war mode: A server admin sets up a KoTH arena using the "/lands admin wars koth" commands. Players can simply select KoTH (Server Arena) as the war mode and will currently be assigned a random area.
- Feature: KoTH (Player Lands) war mode: Both teams need to set their KoTH point using "/land <land> war koth set". If one team fails to do that, the mode falls back to KoTH (Server Arena), if possible.
- Feature: Raid goal -> enter loser land, steal items, break blocks and place blocks (fully optional and configureable in modes.yml) for a limited time
- Feature: You can now disable defenders capturing a capture flag back in wars.yml.
- Feature: You can now configure a y-block (height) limit of capture flags
 
Please see the wiki for a full explanation of the new war system.
The new war modes can be disabled in Modules/Wars/modes.yml.
Updated locale files are available on the translate site.
8.1.0 Aug 16, 2026
War System Rework Part 1
Please read the changelog carefully:
- Feature: Major war rework - wars now have selectable goals (raid, skirmish, annexation, vassalage) and modes, each with configurable win/surrender/draw commands and war shields. Raid is the new default goal.
- Change: Wars and Nations now live under the module system (Modules/Wars, Modules/Nations) and are therefore enabled by default. If you had them disabled or customized before, re-check and reconfigure these files after updating - your old settings will not carry over automatically.
 
Version 8.2.0 (Part 2) will continue further improvements and a King of the Hill mode for wars.
8.0.4 Aug 11, 2026

- Fix: Bedrock Add Player: form reopened over the input dialog, and its result (added / player not found) now shows as a form notice and reopens the menu instead of going to chat
- Change: Trusting a player shows the actor a personal confirmation (menu notice or chat) instead of also sending them the member-wide join broadcast

8.0.3 Aug 9, 2026
8.0.3 Aug 9, 2026

- Fix: /land <land> spawn command exception
- Fix: Auto generated bedrock form: back button
- Change: Auto wrap lore lines for bedrock menu not needed and therefore removed

8.0.2 Aug 8, 2026

- Fix: Startup issue on servers with missing dependencies
- Fix: Bedrock/Floodgate players got a console error and no working confirmation prompt for commands that require confirmation (e.g. /land <land> delete); these now open a native confirmation dialog

8.0.1 Aug 6, 2026

- Bedrock: GUI menus are now auto-generated as native Bedrock forms when Floodgate/Geyser is installed - Bedrock players get proper forms instead of the Java inventory, with no separate Bedrock menu configuration to maintain
- Fix: leaderboard, main block and rental holograms showed raw MiniMessage tags (e.g. <dark_green>, <t:entity_land>) instead of rendered colors
- Unified the land and area spawn commands; both now expose set and teleport subcommands (/land <land> [area <area>] spawn set|teleport)
- Fix: PlaceholderAPI placeholders (e.g. lands_player_limit_*) leaked raw MiniMessage/theme tags like <t:positive> instead of showing the colored value
- Fix: Land spawn teleport not possible for untrusted players
- Fix: unstuck.allow-movement not effective
- Fix: default land title and area description now render as plain text (MiniMessage/theme tags stripped) instead of showing raw tags

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