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Quill 1.0.0

Quill is a sandboxed scripting language for Minecraft event automation.

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The Actual 1.0.0

🪶 Quill 1.0.0 — Stable Release


"Players can finally run events without waking up the admins."


🎉 What’s in 1.0.0?


Everything Quill needed to officially call itself stable and production-ready:


✨ Core Features Locked In


- Sandboxed Scopes
  Fully safe boundaries that stop scripts from griefing outside their zone.
- Granular Permissions
  Fine-grained function access per scope — no more all-or-nothing nonsense.
- Event System (Stable)
  Player/mob/block/chat events all polished and reliable.
- Web Editor (Stable Integration)
  One-click script editing with live sync and no server file access.
- Persistence
  Variables and state now survive restarts like champs.
- Script Isolation
  Each scope runs in its own little universe. No variable bleed, no cross-contamination.


🛠️ Polished + Production Ready


- Major refactors for speed and stability
- Better API naming, more consistent behavior
- Stronger error messages (actually useful now)
- Security model reviewed + hardened
- Reduced overhead on busy servers
- Command UX massively improved


🐛 Fixes That Saved My Sanity


- No more ghost scopes
- No more editor sessions disappearing into the void
- Events that used to fire twice? Gone. Eliminated. Vaporized.
- Sandbox boundaries now behave correctly 100% of the time
- Memory leaks patched
- Multithreading gremlins dealt with


📌 Notes


This marks the end of the alpha phase — Quill’s architecture, security model, and API surface are now considered stable.
Future updates won’t break your scripts unless explicitly stated.

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