SQL Cooldowns + Bug Fixes
Note: Cooldowns will reset to utilize the new cooldowns system!
Cooldowns are now stored in SQL. If you use a remote SQL server you can sync cooldowns between servers.
Bug fix with player logins
The cooldown messages for purchase actions now support all messaging tags https://wiki.electro2560.com/cluescrolls#message-configuration
Added messaging action. Ex: when a player has a cooldown, trigger to close their shop inventory
Purchase actions cooldown messages can now be provided as a list of messages
MC 1.18 support
MC 1.18 support
Fix crystal storage in chest
Fix crystal storage in chest
Mob scroll drops bug fix
Mob scroll drops bug fix
Number formatting bug fix for non US locales
Number formatting bug fix for non US locales
Added clueMode option
Added clueMode to all tiers with options RANDOM (default) or ORDERED.
Random is the existing behavior.
Set the clueMode to ordered for players to complete a set list of clues in the exact order defined.
Improves config validation
Bug fixes
4.5.0
- Fixed craft clue bug
- Fixed chestinv loading bug
- Added hideAttributes options
- Fixed towny clues
- Fixed enable-chestinv config setting
Bug fixes
Fixes integer clue data
Fixes wildstacker
Bug fix for old worldguard versions
Bug fixes and new options
Fixed potion bug
Added enable-chestinv option
Added glow-commands option
Mystery scrolls can now have an expiry set
Craft clue bug fix
Craft clue bug fix
ShopGUIPlus clue
Added shopguiplus_transaction(material, itemdata, action, id, price)
Available actions: BUY, SELL, SELL_ALL
Updated SpecializedCrates clue
Async bug fix
Async bug fix
Bug fix for non essentials users
Bug fix for non essentials users
Fixes database bug with new installations
Fixes database bug with new installations