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💣 ProBombs – Advanced Bombs icon

💣 ProBombs – Advanced Bombs v2.0

🔥 Turn explosions into real gameplay mechanics!

Page 1
v2.0 Mar 13, 2026
Minor Fixes #2

Minor Fixes #2

v2.0 Feb 16, 2026
ProBombs v2.0 Changelog - "A brand new warfare"

🌟 Major Features (New Systems)


1. Mining Charges (Prison/RPG Mode)

  • Custom Loot Tables: Define drops with exact chances (e.g., 0.00001% for rare items).
  • Junk Filter: Automatically remove specific blocks (like Stone/Dirt) from drops.
  • Enchantment Logic: Fully supports Fortune and Auto-Smelt.
  • Source Limits: Restrict drops to specific source blocks (e.g., specific Ores).

2. Electronic Warfare (Jammers & Hacking)

  • Signal Jammers: Placeable devices that block remote detonation and proximity sensors in a radius.
  • Hacker's Tablet: A new tool allowing players to hack into enemy Jammers.
  • Grid Decryption Minigame: A visual puzzle minigame required tobypass high-security electronics.

3. In-Game Editor (GUI Creator)

  • Say goodbye to YAML: Create, edit, and configure bombs entirely in-game.
  • Visual Recipe Editor: Design crafting recipes with a drag-and-drop interface.
  • Live Preview: Adjust hologram offsets and particle colors instantly.

4. Block Regeneration

  • Smart Explosions: Blocks destroyed by bombs can now regenerate after a configurable delay.
  • Regen Blacklist: Define blocks that should remain destroyed forever.

5. Dynamic Explosion Logic

  • Chain Reactions: Exploding bombs can now trigger other nearby bombs (delayed chain output).
  • Custom Shrapnel: Bombs can launch physical projectiles on detonation.
  • Debuff Effects: Apply potion effects (Blindness, Hunger, Wither) to players in the blast radius.


🔧 Technical Overhaul

  • Performance: Completely rewritten the Bomb Manager to handle hundreds of active bombs/timers without lag.
  • Developer API: New ProBombsAPI for third-party integrations.
  • Localization: 100% translatable messages via messages.yml.
  • Integrations: Native support for OraxenItemsAdderNexoWorldGuard, LuckPerms and PlaceholderAPI.


🐞 Bug Fixes & Polish


Gameplay Fixes

  • Workbench: Fixed item loss when closing the crafting grid; items now return to inventory.
  • Defusal Logic: Fixed high-tier Defusal Kits failing to disarm lower-level bombs.
  • Persistent Timers: Fixed bug where bomb timers continued running after successful defusal.
  • Player Heads: Fixed 180-degree rotation bug when placing custom head bombs.
  • Dropped Items: Fixed hardcoded naming for dropped workbench items.
  • Tripwire/Proximity: Fixed configuration for trigger delays creating instant explosions.

GUI & Visuals Improvments

  • Bomb Detail GUI: Expanded to 54 slots, showing ALL bomb properties (Mining, Regen, etc.).
  • Mining Loot Display: Fixed rendering of Custom Items (Oraxen/IA) in the loot list.
  • Chat Color Bleed: Fixed critical bug where bomb names with color codes messed up chat messages.
  • Copy Command: Fixed broken command syntax in the GUI; now clickable and correct.
  • Precision: Mining chances now display exact percentages (e.g., 50%) instead of 50.0%.
  • Holograms: Fixed persistent "Armor Stand" text appearing above holograms.
  • Permissions/bombs permissions now lists ALL actual permissions.
  • Recipe Editor: Fixed empty slot bug and 3x3 grid interaction issues.
  • Admin Pagination: Fixed page navigation in bomb/tool lists.

Minor Code Cleanup

  • Removed all debug messages.
  • Cleaned up unused dependencies and imports.
  • Updated plugin.yml to reflect version 2.0.
v1.0 Jan 12, 2026
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Stripe

bombs

explosives

mines

realistic

minigame

defusal

workbench

crafting

tactical

military

roleplay

grenades

timed

remote