ProBombs v2.0 Changelog - "A brand new warfare"
🌟 Major Features (New Systems)
1. Mining Charges (Prison/RPG Mode)
- Custom Loot Tables: Define drops with exact chances (e.g.,
0.00001% for rare items). - Junk Filter: Automatically remove specific blocks (like Stone/Dirt) from drops.
- Enchantment Logic: Fully supports Fortune and Auto-Smelt.
- Source Limits: Restrict drops to specific source blocks (e.g., specific Ores).
2. Electronic Warfare (Jammers & Hacking)
- Signal Jammers: Placeable devices that block remote detonation and proximity sensors in a radius.
- Hacker's Tablet: A new tool allowing players to hack into enemy Jammers.
- Grid Decryption Minigame: A visual puzzle minigame required tobypass high-security electronics.
3. In-Game Editor (GUI Creator)
- Say goodbye to YAML: Create, edit, and configure bombs entirely in-game.
- Visual Recipe Editor: Design crafting recipes with a drag-and-drop interface.
- Live Preview: Adjust hologram offsets and particle colors instantly.
4. Block Regeneration
- Smart Explosions: Blocks destroyed by bombs can now regenerate after a configurable delay.
- Regen Blacklist: Define blocks that should remain destroyed forever.
5. Dynamic Explosion Logic
- Chain Reactions: Exploding bombs can now trigger other nearby bombs (delayed chain output).
- Custom Shrapnel: Bombs can launch physical projectiles on detonation.
- Debuff Effects: Apply potion effects (Blindness, Hunger, Wither) to players in the blast radius.
🔧 Technical Overhaul
- Performance: Completely rewritten the Bomb Manager to handle hundreds of active bombs/timers without lag.
- Developer API: New
ProBombsAPI for third-party integrations. - Localization: 100% translatable messages via messages.yml.
- Integrations: Native support for Oraxen, ItemsAdder, Nexo, WorldGuard, LuckPerms and PlaceholderAPI.
🐞 Bug Fixes & Polish
Gameplay Fixes
- Workbench: Fixed item loss when closing the crafting grid; items now return to inventory.
- Defusal Logic: Fixed high-tier Defusal Kits failing to disarm lower-level bombs.
- Persistent Timers: Fixed bug where bomb timers continued running after successful defusal.
- Player Heads: Fixed 180-degree rotation bug when placing custom head bombs.
- Dropped Items: Fixed hardcoded naming for dropped workbench items.
- Tripwire/Proximity: Fixed configuration for trigger delays creating instant explosions.
GUI & Visuals Improvments
- Bomb Detail GUI: Expanded to 54 slots, showing ALL bomb properties (Mining, Regen, etc.).
- Mining Loot Display: Fixed rendering of Custom Items (Oraxen/IA) in the loot list.
- Chat Color Bleed: Fixed critical bug where bomb names with color codes messed up chat messages.
- Copy Command: Fixed broken command syntax in the GUI; now clickable and correct.
- Precision: Mining chances now display exact percentages (e.g.,
50%) instead of 50.0%. - Holograms: Fixed persistent "Armor Stand" text appearing above holograms.
- Permissions:
/bombs permissions now lists ALL actual permissions. - Recipe Editor: Fixed empty slot bug and 3x3 grid interaction issues.
- Admin Pagination: Fixed page navigation in bomb/tool lists.
Minor Code Cleanup
- Removed all debug messages.
- Cleaned up unused dependencies and imports.
- Updated plugin.yml to reflect version 2.0.
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