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DungeonForge icon

DungeonForge v1.11

All-in-one Dungeon Visual Builder: create instanced MMO-style dungeons in-game with parties, bosses,

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v1.11 28 days ago
DungeonForge Update

Changed: Bumped DungeonForge to 1.0.11 Updated Paper API target to 1.21.10-R0.1-SNAPSHOT and Java 21 release builds Updated plugin.yml to api-version: '1.21' Fixed startup banner showing hardcoded v1.0.0 Added MaterialCompat for CHAIN fallback, fixing the Paper 1.21.10 compile break Reworked attribute compatibility for SCALE and max health access Updated the wiki, README, and changelog for 1.0.11, Paper/Spigot 1.21.x, Java 21+

v1.10 Feb 24, 2026
DungeonForge Update

Changelog updated with:

  • On Start Command feature
  • Spawn on Room Enter toggle
  • Respawn Time = 0 support
  • Instance orphan cleanup bug fix
v1.9 Feb 23, 2026
DungeonForge Update
v1.8 Feb 12, 2026
DungeonForge Update

v1.0.8 Hotfix


Bug Fixes

  • Fixed NoSuchFieldError: Attribute MAX_HEALTH crash that occurred every 2 seconds on Paper 1.21 servers. The plugin now automatically detects the correct attribute names across Paper 1.21 through 1.21.5+.
  • Fixed locked doors sometimes appearing already open when a dungeon run starts. A race condition during room pasting allowed physics events to open doors before the lock system was fully initialized. Locked doors are now force-closed at multiple intervals after generation completes.
  • Fixed players being able to walk around locked doors in corridors wider than 1 block. Doors now automatically seal the surrounding passage with wall blocks to prevent bypassing.

New Config Options

  • instances.marker-blocks.door-frame-material - Block type used to seal passages around doors (default: STONE_BRICKS)
  • instances.marker-blocks.door-seal-width - Max blocks to seal on each side of a door (default: 4)
v1.8 Feb 12, 2026
DungeonForge Update Discord Link

DungeonForge


DungeonForge is a powerful Minecraft dungeon creation and instancing plugin designed for RPG, MMO, and adventure servers. Build fully-instanced, replayable dungeons directly in-game using a visual builder — no configuration files, no restarts, and no external editors required.

Each dungeon run is generated as a private instance per party, ensuring zero interference between groups and allowing unlimited concurrent dungeon runs. DungeonForge is built for premium gameplay experiences such as raids, boss dungeons, procedural adventures, and competitive speedruns.


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Commands


Main command aliases: /dungeonforge, /df, /dungeon, /dungeons

Common


  • /df help
  • /df howto (step-by-step quick guide)
  • /df tutorial (cinematic setup guide)
  • /df menu (main menu)
  • /df config (server settings GUI)

Build


  • /df create <name>
  • /df edit <name>
  • /df save
  • /df build
  • /df prefabs
  • /df prefab ... (preview controls; run /df prefab help)
  • /df wand [guide|builder]
  • /df room create <name>
  • /df room list
  • /df room delete <room>
  • /df publish <name> (toggle publish)
  • /df validate <name>
  • /df tp <dungeon> [room]

Play


  • /dfjoin <dungeon> (or /df join <dungeon>)
  • /dfleave (or /df leave)
  • /df preview <dungeon>
  • /df preview rooms
  • /df preview leave
  • /df queue <dungeon>
  • /df queue leave

Party


  • /dfparty create
  • /dfparty invite <player>
  • /dfparty accept
  • /dfparty deny
  • /dfparty leave
  • /dfparty kick <player>
  • /dfparty disband
  • /dfparty list
  • /dfparty promote <player>

Packs


  • /df pack list
  • /df pack export <dungeon>
  • /df pack import <file>

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Permissions


From DungeonForge/src/main/resources/plugin.yml:

  • dungeonforge.admin (default: op)
  • dungeonforge.build (default: op)
  • dungeonforge.play (default: true)
  • dungeonforge.party (default: true)

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Quick Access



  • Main menu: /df menu
  • Server settings (admin): /df config (includes Spawner/Boss Defaults for newly placed markers)
  • Builder Hub (while editing): /df build
  • Prefab library (while editing): /df prefabs
  • Marker config: use wand INFO mode and right-click a marker
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Edit Mode Hotbar


When you enter edit mode (/df edit <name>), your hotbar is populated with quick-access items:

1WandSelection & marker placement
2CompassOpens Builder Hub (/df build)
3BookshelfOpens Prefab Library (/df prefabs)
4ComparatorOpens Server Settings (/df config) (admin only)
5Nether StarOpens Main Menu (/df menu)
6Writable BookSaves and exits edit mode (/df save)
7EmeraldToggles dungeon publish status
8BarrierExits edit mode

Right-click any hotbar item to use it. These items cannot be dropped or moved.
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Wand



Get a wand:
  • /df wand (or /dfwand)
  • /df wand guide (simple guided wand)
  • /df wand builder (full builder wand)
Builder wand controls:
  • Drop (Q): toggle marker visibility (particles + floating text labels)
  • Shift + Drop: cycle wand mode (or open Builder Hub in guide mode)
Modes
  • SELECT: Left-click = pos1, Right-click = pos2
  • MARKER: Right-click = open marker picker GUI, Sneak + Right-click = quick place selected marker
  • CONNECT: Right-click a connector marker to link connectors
  • INFO: Right-click a marker to open marker config GUI
  • DELETE: Right-click to remove marker at that spot
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   Click to show
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Markers



Markers are what you place down to make rooms do things. Place them with wand MARKER mode, then configure them with wand INFO mode.

Core gameplay markers (working)


  • START — Where players spawn when the run begins.
  • END — Completing this triggers the dungeon win flow.
  • CHECKPOINT — Respawn point for players who die (if respawns are enabled).
  • MOB_SPAWN — Spawns mobs (mob id, count, level, radius, respawn time).
  • WAVE_SPAWNER — Spawns multiple waves (waves, mobs per wave, delay).
  • BOSS_SPAWN — Spawns a boss (boss id, name, health). Premium: Boss Loot Chest.
  • LOOT_CHEST — Gives loot (tier 1–5, one-time, loot table id, optional hologram text).
  • TRAP — Proximity traps (type, damage, cooldown).
  • CONNECTOR — Links rooms for procedural corridors (facing + tag). Not needed for non-procedural dungeons.
  • DOOR + KEY_LOCATION — Locks & keys using Lock Id matching.

Markers currently placeholders


These can be placed for planning/visuals but don’t have full gameplay systems yet:
  • PUZZLE, SECRET, TRIGGER, SAFE_ZONE
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Affixes



  • Affixes are random run modifiers (plugins/DungeonForge/config.ymlaffixes.*).
  • DARKNESS includes an on-screen warning, particles, and sound before it triggers.
  • Configure timing in affixes.darkness.* (interval-seconds, duration-seconds, warning-seconds).
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Getting Started (Guided Builder)



  1. Create a dungeon: /df create <name>
  2. Start editing: /df edit <name> (your hotbar gets builder items)
  3. Open Builder Hub: /df build (or use the Compass)
  4. Follow Builder Hub steps: Create Room → Place Start → Place End → unlock Free Build
  5. Publish: /df publish <name> (or Emerald)
  6. Test play: /dfjoin <name> then /dfleave
  7. Set lobby return (recommended): stand in lobby and run /df setspawnoflobby

Tip: If the plugin needs chat input, it shows a title + actionbar reminder, plus a clickable [Cancel] helper in chat.
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Compatibility



Paper✅ Yes (recommended)
Spigot✅ Yes
Bukkit/CraftBukkit✅ Yes
Purpur✅ Yes

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Website Wiki: DungeonForge WIKI
Discord Support: discord.gg/J7gvtefx
v1.8 Feb 2, 2026
DungeonForge Update

Version 1.0.8


⭐ NEW: Featured Dungeon System (Dungeon of the Week)


Highlight special dungeons with bonus rewards and automatic rotation!


What's New:

  • Set any dungeon as "Featured" with bonus EXP, money, and loot (1.5x default)
  • Automatic weekly rotation (or custom duration)
  • Schedule dungeons in advance with a rotation queue
  • Featured dungeons show a ⭐ star icon in menus
  • Option to make featured dungeons exclusive (hidden from regular list)

Commands:

  • /df featured - View current featured dungeon
  • /df featured admin - Open admin panel
  • /df featured set <dungeon> - Set featured dungeon
  • /df featured schedule <dungeon> - Add to rotation queue
  • /df featured list - View queue
  • /df featured rotate - Force rotation
  • /df featured clear - Remove featured status

🐛 Bug Fixes


Puzzles Not Working

  • Fixed: Lever, pressure plate, and riddle puzzles now properly detect player interactions
  • Puzzles in procedurally generated dungeons now work correctly

Villager NPCs Stuck in Floor

  • Fixed: Villager NPCs no longer spawn half-buried in the ground
  • Both vanilla villagers and Citizens NPCs now spawn at correct height


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v1.7 Feb 2, 2026
DungeonForge Update

Added v1.0.7 changelog including:

  • Puzzle System details with 3 types
  • Villager NPC System with 3 service types
  • Dungeon Coins system
  • Tables listing all new files added
  • Tables listing all modified files
  • Player-facing usage notes
v1.6 Feb 1, 2026
DungeonForge Update

Fixed

  • Fixed skills HUD displaying when RPG features are disabled in config
  • Fixed default config values not matching between Java code and config.yml
  • Fixed abilities showing as enabled when abilities.enabled: false

Added

  • Added rpg.hud.show-in-dungeons config option (default: false) to control skills HUD visibility inside dungeon instances
v1.5 Feb 1, 2026
DungeonForge Update

Features Added

  • Added Boss Key Drops - Bosses can now optionally drop keys upon death that work with the existing door/key system
    • Configurable per boss marker: drop-keykey-lock-idkey-namekey-materialgive-to-players
    • Keys can be given directly to players or dropped on the ground
    • Uses the same lock-id matching system as doors
  • Added Elite Mob Types - 3 new built-in elite mob variants with enhanced stats and special abilities
    • elite_brute - Large, slow zombie with high health/damage and knockback resistance
    • elite_assassin - Small, fast skeleton with speed boost ability
    • elite_shaman - Witch with regeneration ability
    • Fully configurable in config.yml under mobs.elites
    • Supports custom abilities: regenspeedresistancestrengthfire_aurainvisibleglowknockback
  • Added Per-Dungeon Marker Defaults - Marker defaults are now stored per-dungeon instead of globally
    • New dungeons inherit global defaults from config.yml on creation
    • Changes made via the Marker Defaults GUI only affect the current dungeon being edited
    • Global config.yml defaults remain unchanged unless explicitly modified by an admin
    • Backward compatible - existing dungeons work without modification

Fixes

  • Fixed non-procedural dungeons incorrectly requiring connector markers during validation
    • Connector validation now only runs when dungeon.isProcedural() returns true
    • Non-procedural dungeons can now be published without connector markers

Wiki Updates

  • Added documentation for Boss Key Drops feature in BOSS_SPAWN marker section
  • Added new Elite Mobs section with usage examples and configuration guide
  • Updated Marker Defaults configuration section with per-dungeon info and boss key drop settings
  • Added Elite Mobs navigation link in sidebar
v1.4 Feb 1, 2026
DungeonForge Update

Added 7 new custom prefabs (total now 22):


  • Ancient Library - Mystical library with bookshelves, checked floor, hanging lanterns, lectern, and candle pillars
  • Sewer Passage - Dark waterway corridor with water channel, arched ceiling, iron bars, vines, and soul torches
  • Crystal Cavern - Amethyst geode room with calcite/basalt gradient floor, crystal clusters, and rough cave ceiling
  • Throne Room - Grand royal chamber with red carpet aisle, raised quartz throne platform, gold accents, and chandeliers
  • Sacrificial Chamber - Dark altar room with blood pattern floor, soul fire corners, crying obsidian altar, and skulls
  • Overgrown Ruins - Nature-reclaimed ruins with crumbling walls, grass patches, vines, flowers, and partial ceiling
  • Lava Forge - Blacksmith's forge with lava channels, blast furnace, anvil, smithing table, and storage barrels
v1.3 Feb 1, 2026
DungeonForge Update
  • Fixed particle crash (IllegalArgumentException: missing required data class java.lang.Float) when viewing markers
  • Fixed console spam from MultiverseCore PlaceholderAPI integration ("World not found" warnings)
  • Added MultiverseCore integration that automatically registers DungeonForge worlds
  • Improved MythicMobs hook with support for multiple API versions (v4.x, v5.x, v5.x alternate)
  • Added better error logging for MythicMobs integration failures
  • Changed TRIGGER marker particle from SONIC_BOOM to ELECTRIC_SPARK (compatibility fix)
  • Changed SAFE_ZONE marker particle from GLOW to HAPPY_VILLAGER (compatibility fix)
v1.2 Jan 31, 2026
DungeonForge Update

- Added Leaderboard into GUI and player stats, can be changed in config.
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v1.1 Jan 29, 2026
DungeonForge Update

Fix

v1 Jan 28, 2026
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