1.3.0 Changelog
- Farming now uses `mine_block_cascade` trigger for stacked crops
- Updated kill collections to use `value: 1` in count-methods
- Added `mine_block_cascade` effect for stacked blocks (bamboo, cactus, etc)
- Added PyroFishingPro support
- Added `drop_xp` effect
1.2.0 Changelog
- Added bStats metrics to all plugins (Thanks Callum!)
- Fixed ModelEngine integration
- Improved `set_victim_velocity` effect
- Improved `set_velocity` effect
- Improved `pull_in` effect
- Improved `knock_away` effect
- ItemPoint placeholders now support numerals
- Fixed gain_xp trigger with Telekinesis
1.1.1 Changelog
- Added block & entity support to Tags
- Improved antigravity_projectile effect (Thanks Callum!)
- Added Vortex whitelist & blacklist
- Performance optimisations
- Fixed `add_durability`
- Added triggers: biome_change, cauldron_level_change, note_block_play, vehicle_entry, vehicle_exit
1.1.0 Changelog
Added 26.1.2 Support (Requires: eco 7.5.0+)
Dropped 1.21.4 -> 1.21.7 support. 1.21.8 is the oldest supported version.
1.0.1 Changelog
- Reverted Folia support
- Fixed `mine_vein` effect not respecting blocks list
- `from_spawner` filter now accepts EcoMobs spawners (Thanks Callum!)
- Added `infinite_bucket` effect (Thanks 0x848!)
- Added `allow_pickup` arg to `shoot` and `shoot_arrow` effects (Thanks Joogiebear!)
- Auraskills drops now work with `autosmelt` and `telekinesis` (Thanks Callum!)
- Added `kill` effect
- Added `remove_victim`, and `remove_dispatcher` effects (Thanks OfTeN!)
- Added warden to `is_boss` filter
- Added `send_discord_webhook` effect (Thanks OfTeN!)
- Added `shopkeepers_trade` effect (Thanks Callum!)
- Added 21 new effects (Thanks Callum!)
arrow_storm, blink, chain_lightning, clear_inventory, copy_item, frost_nova, give_absorption, harvest_crop, lifesteal, place_block, random_teleport, reflect, set_glowing, shockwave, silence, sort_inventory, soul_rip, stun, swap_positions, time_bomb, vortex
- Added `tier-formula` and `max-tier` options (Thanks Callum!)
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