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FateUHC - #1 UHC PLUGIN 3.3.17

70+ Scenarios, Discord Bot, Leaderboards, Holos, API [350+ BUYERS]

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3.3.17 22 days ago
General Fixes
Changes:
  • Fixed missing join messages, game announcements, and command replies.
  • Fixed players scattering to the same location on older versions.
  • Improved world generation to avoid ocean-heavy maps.
  • Fixed smooth borders not resetting after games.
  • Fixed UHC worlds not regenerating correctly.
  • Fixed revived players not returning to their teams.
  • Fixed respawn data being lost when reconnecting during a database error.
  • Improved game startup and reset handling.
  • Added a Multiverse compatibility warning.
3.3.16 Aug 26, 2026
General Fixes
Changes:
Fixed issue with 26.2 startup
Fixed TPS reading on 26.2
General other improvements
3.3.15 Aug 17, 2026
Menu Customization + Optimizations
Changes:
Added full menu customization through menus.yml
Added MiniMessage support to scoreboard titles and lines
Added customizable border text for the action bar and scoreboard
Added an unformatted border time placeholder for custom layouts
Added configurable world difficulty
Added scatter spacing settings to the configuration menu
Updated /uhc setpvp to save the remaining grace period when PvP is forced
Added /uhc setpvp resume to restore a saved grace period
Fixed grace period protection incorrectly affecting animals and mobs
Fixed dead players being unable to rejoin as spectators when death kicks are disabled
Fixed team menu buttons appearing unresponsive after a team is disbanded
Fixed team GUI lobby item clicks
Fixed hosts requiring additional permissions inside /config admin
Fixed players being able to take items from configurable menus
Fixed some lobby players remaining invisible after joining
Fixed unsafe lobby placement when a lobby location has not been set
Fixed players and teams being scattered too close together
Improved scatter speed, safety, and reliability across supported server versions
Improved world border preloading and world generation stability
Reduced memory buildup during world generation
Improved scoreboard, team nametags, and cosmetic trails performance
Fixed an issue that could stop team nametag updates
Fixed Randomizer blocks appearing to break twice
Fixed Hastey Boys behavior when shift-clicking items
Fixed Discord message placeholders not being replaced correctly
Fixed cosmetics charging players more than once during the same session
3.3.14 Jun 28, 2026
Spigot 26.2 Support
  • Added support for Spigot 26.2
  • Fixed issue with some gamerules on newer minecraft versions
  • Fixed issue with startup version checker not working on 26.1
  • Fixed issue with console log trying to hex translate, when not supported
  • Fixed issue with hastyboys scenario
3.3.13 May 27, 2026
Spigot V26 Support
Changes:
Added support for Spigot V26 versions
Fixed some discord messages (discord.yml) not being replaced correctly Auto-disabled achivement messages across versions 
Auto-disabled locator bar
Updated to latest DecentHolograms version
3.3.12 Mar 10, 2026
General Update
Changes:
Fixed an issue with the scoreboard toggle function
/config command messages can now be found in the language.yml file
Updated /scenario command to fix double toggling
Updated /config CONFIG_NAME to prompt for values when a interger is not provided 
Updated backend APIs 
Added support for latest MySQL versions
Added ECLIPSE_PROTOCOL scenario (At the start of the game players receive Night Vision, Saturation, and Resistance for 13 minutes)
3.3.11 Dec 28, 2025
General Updates
Note: We only provide support to those using the LATEST version of FateUHC. However, FateUHC: 3.3.2 (Released: May 27th, 2025) is now the oldest version you may use of FateUHC entirely. We had to disable legacy API endpoints to support future changes.
 
Changes:
Fixed a ton of placeholder issues. All updated placeholders can be found on the wiki: https://fateuhc.bghddevelopment.com/placeholders
Fixed an issue where an NPE would fire randomly when hitting a player with a fishing rod or a fish
Fixed an issue where, if moles were enabled, the game would end randomly even if other players on the team were still alive
On completion of world generation, if Citizens is being used, the server should run the Citizens reload command to refresh the NPCs
Fixed PVPTIME not working correctly when set to 0
TerrainControl is no longer listed as the default world generator, which was confusing users since it's not required
Profile loading is now done pre-login
We have made some changes to the scatter system to improve performance. Additional changes are coming in future updates
Updated upstream APIs
3.3.10 Dec 15, 2025
1.21.11 Support
Changes:
Updated to support 1.21.11
Added support for the 1.21.11 GameRule changes
Removed NickAPI until new system is found
Updated DecentHolograms to latest version
3.3.9 Oct 10, 2025
Spigot 1.21.9/1.21.10 Support + Requested Changes
Changes:
Added support for Spigot 1.21.9/1.21.10
NOTICE: DecentHolograms has not yet been updated to support these versions. Please keep an eye on their plugin page for when that update is released.
Made /configmanagement and the config management menu require a separate permission: uhc.edit.configmanagement
Allowed PVP_TIME to be set to 0, no grace period
Fixed an issue with the randomizer scenario that would not keep random blocks specific per player
Fixed specific ores dropping their blocks when cutclean was disabled when it should have been the ore
Fixed Team ID not returning the correct data
Fixed being able to fly past your max spectator distance
Updated backend APIs
Fixed /config CONFIGNAME from running correctly
 
API CHANGES
Added to GameManager API class:
getStartTimerRemainingFormatted 
getStartTimerRemainingMillis
3.3.8 Sep 10, 2025
Small Changes

Changes:
Added over 50 new debug messages when /uhcdebug is enabled


Recoded how leaderboards are loaded on first startup


Fixed a few placeholder issues


Small other changes

3.3.7 Aug 7, 2025
General Updates
Changes:
Updated upstream test builds to match latest version numbering
Fixed scoreboard not adding players to the total count on late scatter
Random TP spectator size now is taken into effect and a 20 second cooldown has been added to the item to prevent TP abuse
Added fateuhc.randomtp.bypass to bypass the cooldown time
Added more checks to prevent boats from being destoryed while in spectator mode
Going into spectator mode will now remove you from the alive player list even if you did it during scatter
Fixed a few issues with block place and break permissions while in spectator mode
Added catch all for potential missing scatter players who joined after scatter started but before the game started
Added native support for 1.21.8
Check for empty teams every 60 seconds added to prevent issue with the game not ending if the player team randomly would not be marked as dead.
Ore alerts have been fixed
3.3.5 Jul 6, 2025
1.21.7 Support

Updated to support 1.21.7

3.3.4 Jun 29, 2025
1.21.6 Support
Added support for 1.21.6
Fixed issues with placeholders since the last update
Renamed DISABLE_NATRUAL_REGENERATION to ENABLE_NATRUAL_REGENERATION in the scenario menu and fixed an issue where it would not apply correctly.
Updated to latest DecentHolograms version for API support
3.3.3 Jun 14, 2025
General Update
Fixed an issue where, when you had /config or /scenario set to show in chat, it would send an error.
Fixed an issue where specific user information may not save correctly
Recoded how stats are loaded to reduce database calls
Recoded how stats are loaded to placeholders
Recoded data command
Recoded UHCHologram command
3.3.2 Jun 7, 2025
Hotfix

No version change, hotfix only.

3.3.2 May 27, 2025
Fixes
This update changes the following:
  • Fixed lapis blocks being dye on some minecraft versions
  • Fixed issue with armor stands again
  • Recoded a bunch of scoreboard handling to try to improve performance
3.3.1 May 20, 2025
3.3.1 May 17, 2025
Fortune Support, Custom Death Messages, & More
- Ores now properly drop extra items when mined with Fortune
- Death messages are now fully customizable—including kill counts—with the new death-messages.yml config.
- /spectator <player> now toggles staff/spectator mode automatically, or use /spectator add <player> and /spectator remove <player> for manual control.
- At the end of the game, all game-related tasks (such as border movement, PvP timers, and scenario checks) now stop, with only the scoreboard and reboot timer continuing to run.
- ArmorStands are now allowed to be placed and function in the lobby.
- Fixed an issue where the START border size would not be set correctly when using smooth border.
3.3.0 Apr 18, 2025
MAJOR UPDATE! - SMOOTH SHRINKING BORDER, COMMAND TOGGLES, AND MORE

🔔 FateUHC v3.3.0 — Public Changelog (April 18, 2025)
Over 50 hours of development effort
 
Added
Smooth Border Shrink Mode via MC_WORLD_BORDER_MOVEMENT_SHRINK in /config admin: intermediate shrinks glide over the configured interval; the final shrink to the “shrink‑until” value animates over 30 seconds; vanilla WorldBorder damage of ½ heart / sec now applies automatically outside the border.
 
Enhanced
The /border command now uses two‑step confirmation—running /border <size> issues a warning, and /border <size> confirm immediately snaps the world border to the new diameter, randomly teleports any players still outside the boundary, and preserves the manual‑shrink schedule for subsequent moves.
 
Improvements
In‑Game Config GUI restricts the Smooth Shrink toggle to when Minecraft World Border is active and automatically disables Glass & Bedrock Rim borders when Smooth Shrink is enabled, complete with clear in‑game notifications. Startup initialization is now up to 90 percent faster (excluding world generation). All plugin commands can be globally enabled or disabled via commands.yml.
 
Fixed
The final border shrink always animates over 30 seconds. Startup NullPointerExceptions have been eliminated by deferring border‑manager setup until after core managers load. Damage buffering has been corrected so that players take 1 HP/sec when standing outside the world border.
3.2.33 Apr 3, 2025
Added 1.21.5 support

Added 1.21.5 support

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