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FakePlayers (1.8-26.3) icon

FakePlayers (1.8-26.3) 4.5.3

Stop losing players to an empty server. Simulate organic traffic, chat, and movement.

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3.0 Jul 21, 2026
Huge Plugin Improvements
+ Added a new feature for consistent TAB sorting with ranks + alphabetical.
+ Added skin loading so now tab shows skins based on fake player name.
+ Added a new section for fakeplayer-display to have one prefix/suffix to apply to tab, nametag, and list.
+ Added support for command /playerlist.
+ Added option "use-fake-player-prefix" in list settings.
+ Fixed NPCs loading when Citizens was not installed.
+ Fixed intercepting some commands that didn't exist.
+ Fixed an error when WorldGuard was not installed.
+ Fixed an error with ProtocolLib5 depending on snapshot.
+ Fixed disabling nametags not working.
+ Fixed some serialization errors.
+ Moved ping range inside of tab settings.
+ Cleaned up some configuration settings.
+ Cleaned up the entire code base.
2.3 Jul 15, 2026
Tab Priority Fixes
+ Fixed an issue with /fp reload causing nametag problems.
+ Remade the tab priority feature to now have a range to stop clusters.
2.2.4 Jul 14, 2026
Disconnect Fix

+ Fixed an error in console when a fake player disconnected.

2.2.2 Jul 14, 2026
Reload Fix

+ Fixed /fp reload causing an error and not correctly removing players.

2.2.1 Jul 14, 2026
Commands + Fix

+ Added command /fp add <name> to manually add fake players.
+ Added command /fp remove <name> [-silent] to manually remove fake players.
+ Fixed a memory leak where some players were not removed.

2.2 Jul 13, 2026
Major Improvements
+ Completely reworked /tpa with now /tpacancel commands and hooks into CMI and EssentialsX to pull messages directly.
+ Completely reworked /msg command so now works with /r and hooks into CMI and EssentialsX to pull messages directly.
+ Fixed color code rendering (&8, &7, &r, etc.) by using Bukkit translator.
+ Fixed issue with /report <fakeplayer> without a reason.
+ Fixed all issues with tab and not loading correctly.
+ Fixed all issues with synchronisation on TAB and list.
+ Fixed many issues with /list, /online, /who.
+ Fixed any remaining issues with TAB.
+ Fixed compatibility issues with TAB and coloring.
+ Fixed some issues when reloading the server.
+ Fixed a problem when a real player joined when server was full (with fake players).
+ Fixed damageable trait to be reloaded on /fp reload.
+ Added color codes processing in the fake players name.
+ Added priority feature on tab list.
 
+ Added an auto updating config feature.
+ Added a queue based system for packet loading to prevent lag.
+ Added damageable boolean in the config for npcs.
+ Added support for Essentials plugin (For vanish in placeholder).
+ Added support for SuperVanish plugin (For vanish in placeholder).
+ Added a fully integrated system for nametags above a players head.
+ Added new config options for /list, /who and /online, TAB and nametag above.
+ Added console support for /list, /online, /who.
+ Added welcome message support for new fake players (and a cached system for ones that already logged on).
+ Added many more default options for names to get a wider variety.
+ Added support for WorldGuard which checks regions flags: pvp, mob damage, fall damage and fire damage.
+ Added a custom knockback damping system to allow for custom knockback values.
+ Added an option to allow for hostile mobs to target npcs.
+ Added hostile mob assist targeter for when the vanilla hostile AI does not reliably select NPC players.
+ Added better debugging features for testing.
+ Added luck perms support to /list.
+ Added NPCs run away when targeted or attacked by hostile mobs.
+ Added nametags that are completely custom with `overhead-format` in config.yml file.
+ Changed /fp target <amount> to override the mode permanently until a server restart or /fp reload.
+ Changed placeholders to %fakeplayers_online% (total fakeplayers) and %fakeplayers_online_total% (total with real players).
+ Removed some TAB code that was no longer needed.
+ Cleaned up the config.yml file and added placeholder info where appropriate.
+ Fixed issues with TAB updating when npcs are off.
+ Stopped updated nametag metadata on tick.
+ Cleaned up a lot of the code for readability.
+ Fixed an issue with MiniMessage (need to figure out how to get it to work with obfuscation).
1.0 Jun 28, 2026
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