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Stop losing players to an empty server. Simulate organic traffic, chat, and movement.
+ Fixed issues with resetting "SCHEDULE_BASED" mode on restart.
+ Fixed issues with /fp reload not working correctly with chat (requiring a restart previously).
+ Fixed issues with mini message formatting.
+ Fixed issues with tab completion commands from config.yml file.
+ Added new option to the config "teleport-fake-player-without-npc" to allow teleports without an NPC.
+ Added tab completion for commands /fp info, /fp chat, /fp remove.
+ Added new "max-sample-size" config setting under MOTD settings to limit the number of player names shown.
+ Added new "/fp add <name> [-npc]" argument to force an NPC spawn for manually added players.
+ Updated the default connection period to 5–15 minutes.
+ Improved and cleaned up redundant code.
+ Added support for mini message in every message the config.yml file.
+ Added support for legacy color codes even if mini message enabled.
+ Improvements to readability and efficiency.
+ Removed some unused code.
+ Improved readability and efficiency of some packet classes.
+ Removed some unused code.
+ Improved some packet pipelines.
+ General code-base improvements.
+ Fixed not cleaning up team names of remote players.
+ Fixed fake players not being inserted into tab sorting instantly on Spigot.
+ Fixed fake players not being inserted into tab sorting instantly on Folia.
+ Added support for BungeeCord server setups.
+ Added support for /glist to display fake players.
+ Combined velocity jar into a network jar file.
+ Improved how Spigot receives velocity tab groups to improve accuracy.
+ Fixed default fake count not being applied from config.
+ Added support for command: /tp <fakeplayer> <realplayer>.
+ Added support for /tphere <fakeplayer>.
+ Added /tphere to tab completion commands in config.
+ Added some improved logic for checking if TP command.
+ Fixed where skin sometimes didn't match the skin in TAB.