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Blue Arcade 3 3.5.2

The definitive minigame solution

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3.3.5 Apr 29, 2026
Update 3.3.5
  • Fixed a critical bug in party mode that caused the flow to break after the second round.
  • Fixed MySQL connections using caching_sha2_password by allowing JDBC public key retrieval.
3.3.4 Apr 28, 2026
Update 3.3.4
  • Added separate end messages (summary.final_standalone) and scoreboards (scoreboards.finish_standalone) for standalone mode arenas.
  • Party mode arenas now support disabling player voting with /baa arena <id> disablevoting <true|false>. When voting is off, games are selected randomly or in a fixed order if configured.
  • Party mode arenas now support a fixed game sequence with /baa arena <id> setgameorder <game1,game2,...>. Games cycle through the defined order when voting is disabled. /baa arena <id> cleargameorder resets it to random selection.
  • Spectator mode: Players joining a running arena will be warned and, if they click again, placed in spectator mode. Spectators are invisible to players, cannot affect the game, and are removed after the arena ends or via /ba leave.
  • /ba quickjoin now prioritizes the arena with the most players waiting, filling existing parties before creating new arenas.
  • Fixed incorrect "has already started" message for /ba join <id> and arena signs when an arena is RESTARTING. Now displays the appropriate restarting message.
  • Fixed issue where players in dynamic arenas were sent to the wrong spawn location (default world spawn) after the arena ended. Now they are teleported to the configured main lobby or fallback locations.
3.3.3 Apr 21, 2026
Update 3.3.3
  • New arena type system: arenas can now be either static or dynamic. Static arenas keep the classic persistent world behavior (default), while dynamic arenas create a fresh temporary world for each match. This is the foundation for future features like on demand arenas, events, private games, ready made maps, and more.
  • The command /baa info [id] now shows the arena type.
  • Existing arena configurations without a type setting are automatically treated as static, ensuring full backward compatibility.
  • Party mode arena regeneration has been improved. Old arenas now restore in the background after players have already been moved into the next minigame, so match flow is smoother and no longer delayed.
  • Fixed placeholders %bluearcade_arena_[id]_state% and %bluearcade_arena_current_state%. They now correctly return every arena state: waiting, starting, running, finishing, and restarting.
3.3.2 Apr 19, 2026
Update 3.3.2
  • Fixed reward delivery for players who leave during the end countdown.
  • Fixed play menu arena items for the restarting state.
  • Arena ground item cleanup now runs after arena regeneration completes.
3.3.1 Apr 15, 2026
Update 3.3.1
  • New regeneration system. Arena data is now stored in compact binary files instead of JSON and loaded only when needed. Optimizes memory handling for safer and more reliable arena resets.
  • New arena structure. Each game has its own folder so files like schematics, regen data and config stay organized together.
  • Automatic migration on first startup. Existing data is reorganized and a backup is created before any changes.
  • New placeholder %bluearcade_module_<module_id>_players%. Shows how many players are currently active across all arenas using that module.
  • The /ba quickjoin command now respects the current arena mode and game if the player is still inside one, and works normally after leaving.
  • Fixed reward timing. Rewards are now given after players return to the lobby and their inventory is restored, preventing item rewards from being lost.
  • Fixed reconnect issue. Players who rejoin after disconnecting in a mini-game get a short period of invincibility to avoid fall damage while their position is restored.
3.3.0 Apr 10, 2026
Update 3.3.0

API CHANGES

  • GameModule.getDisplayName() default method. Modules can now override this to declare their own display name. The core checks this method before falling back to the language.yml lookup or the descriptor name.
  • ModuleConfigAPI.registerCopyOnly(String fileName) registers a config file using a copy if missing strategy: the bundled resource is only copied to disk when the file does not exist; afterwards the file is loaded without merging defaults, so entries the admin deliberately removed are never restored.
  • MenuAPI.registerModuleMenuAPI(String moduleId, MenuAPI handler) and MenuAPI.unregisterModuleMenuAPI(String moduleId) modules can now register a custom MenuAPI handler for their own menus without touching the core implementation class.
  • ItemClickHandler<P> functional interface for GUI item click callbacks in the inventory API.
  • ItemAPI.registerClickHandler(String itemId, ItemClickHandler handler) and ItemAPI.unregisterClickHandler(String itemId) modules can now register click handlers for their lobby items.
  • HytaleEventRegistry interface allows Hytale modules to register ECS systems in registerEvents() without reflection.
  • MCSoundsAPI interface (extends SoundsAPI) with playNBS(P, String) and stopNBS(P) for Minecraft specific NoteBlock song playback.
  • HTSoundsAPI interface (extends SoundsAPI) with playMIDI(P player, String midiId) and stopMIDI(P player) for Hytale specific MIDI song playback.
  • Deprecated SoundsAPI.playNBS: use MCSoundsAPI.playNBS (Minecraft) or HTSoundsAPI.playMIDI (Hytale) instead.

 


All changes are additive and require no modifications to existing 3.2 modules.


 


CORE CHANGES

  • /ba join now opens a minigame categories menu before the arena list, grouping available arenas by minigame.
  • Added use_categories option in play_menu.yml (default: true). Set to false to restore the previous flat arena list behaviour.
3.2.18 Apr 4, 2026
Update 3.2.18
  • Added an optional ghost effect at the end of a game. If enabled, players in the arena will appear as invisible during the final phase. Disabled by default.
  • Added a reconnect timeout for party leaders. If the leader disconnects, the party will wait a set amount of time for them to return. If they do, they keep leadership. If not, the party is disbanded.
3.2.17 Apr 3, 2026
Update 3.2.17
  • Added tab list arena isolation. While inside an arena, players only see other players from the same arena in the tab list.
  • Added team color indicator in the tab list. In team games, each player's name is prefixed with a colored square (█) matching their team color.
  • Added show_global toggle to stats_menu.yml. When set to false, global stats are hidden from the stats menu and categories view.
  • Module version comparison now supports both semantic versioning (x.x.x) and commit-based versioning (YYYYMMDD-hash).
  • Fixed stats menu not reflecting label changes from language.yml.
3.2.16 Mar 30, 2026
Update 3.2.16
  • Added automatic arena item and mob cleanup to keep maps clean before and after matches.
  • Players can no longer pick up dropped items during the finish phase.
  • Added a new config loading method that preserves default files without overwriting existing ones (temporary solution until API update).
3.2.15 Mar 29, 2026
Update 3.2.15
  • Updated default party menu configs so the leave action also closes the menu.
  • Fixed deleted YAML menu items being restored on reload.
  • Simplified dedicated main lobby messages.
3.2.14 Mar 26, 2026
Update 3.2.14
  • Added support for Spigot 26.1. Current limitations:
    • Scoreboards do not have RGB colors.
    • Menus do not have RGB colors.
3.2.13 Mar 24, 2026
Update 3.2.13
  • Fixed corrupt .jar
3.2.12 Mar 24, 2026
Update 3.2.12
  • Fixed podium reassignment causing an UnsupportedOperationException when moving already-listed winners.
  • Fixed optional spawns being incorrectly processed during pre-match waiting.
3.2.11 Mar 21, 2026
Update 3.2.11
  • Moved some hardcoded messages to language.yml for better localization.
  • Fixed message delivery issues and added console warnings for blank or missing messages.
  • Fixed module display names to prioritize each module language.yml over descriptor defaults.
  • Introduced experimental database changes to prevent server thread blocking during data sync.
3.2.10 Mar 19, 2026
Update 3.2.10
  • NEW MICROGAME: Bridge Race - Build bridges to reach the finish line first - https://store.blueva.net/resources/resource/32-bridge-race/
  • Replaced /baa setmainlobby with /baa mainlobby, which also adds options to clear the lobby, teleport to it, and enable a dedicated lobby world for features like lobby items and scoreboard support.
  • Leaving a message blank in language.yml now disables it instead of showing the default fallback text.
3.2.9 Mar 15, 2026
Update 3.2.9
  • NEW MICROGAME: Water Well - Jump into the water well from above and score points - https://store.blueva.net/resources/resource/31-water-well/
  • Added WorldEdit support for faster arena restores. Blue Arcade can now generate and reuse .schem snapshots for configured regions. A warning is shown when saving very large regions without WorldEdit/FAWE.
  • Fixed shift-click party invites. Invites now only trigger if the player is already in a party, preventing incorrect “not leader” messages.
  • Fixed a rare issue in the game summary where the same player could appear in multiple podium positions when matches had very few players.
  • Updated /baa arena <id> setrounds to work in standalone mode. The command now shows a warning explaining that rounds are primarily designed for party mode, and standalone will repeat the same minigame for the configured number of rounds.
3.2.8 Mar 14, 2026
Update 3.2.8
3.2.7 Mar 7, 2026
Update 3.2.7
  • NEW MINIGAME: Capture The Wool - Capture enemy wools from their base and bring them back to yours. First team to capture all wools wins - https://store.blueva.net/resources/resource/29-capture-the-wool/
  • Improved end of match flow in standalone games to make sure the correct winner celebration is used.
  • Fixed victory celebrations in team games so the winning team now gets their effects and end music more reliably.
3.2.6 Mar 6, 2026
Update 3.2.6
  • Fixed the HologramAPI implementation by migrating to TextDisplay based holograms.
3.2.5 Mar 5, 2026
Update 3.2.5
  • Improved version comparison logic to avoid occasional false "new update" notices caused by formatting differences.
  • Improved update-check stability so temporary empty responses from the update service are handled more safely.
  • Deprecated manual sign text formats (like [BlueArcade]) are now actively blocked, reinforcing command based sign setup (/baa signs set).
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