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Blue Arcade 3 3.5.2

The definitive minigame solution

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3.2.4 Mar 4, 2026
Update 3.2.4
  • Added /baa upgradefiles to help migrate BlueArcade V2 files to V3 format. It is highly recommended that you create a backup of your files before running it.
3.2.3 Mar 3, 2026
Update 3.2.3
  • Improved how time_played is displayed, it now shows a readable duration format (for example, 1h 12m 9s) instead of raw seconds.
  • Corrected a small capitalization detail in the default global stat label for better visual consistency.
3.2.2 Mar 2, 2026
Update 3.2.2
  • Added a new teams.manager section in settings.yml. Server owners can now customize team IDs, team names, team icons (materials), and set the maximum number of teams available in team-based modes.
  • Improved startup spawn behavior. If a game module disables shared spawns, the Core will no longer force players into the default arena spawn. Modules that don’t require spawns can now fully manage their own spawn system.
3.2.1 Mar 1, 2026
Update 3.2.1
  • Fixed a /ba quickjoin error that could affect some Spigot/Paper forks (for example, Leaf) due to runtime compatibility differences, quickjoin now works correctly again on those servers.
  • Fixed internal version of the plugin that marked a previous version as current.
3.2.0 Mar 1, 2026
Update 3.2.0
API CHANGES:
  • Added SchedulerAPI access to SetupContext, allowing setup handlers to run world-thread tasks directly without relying on world.execute().
  • Added PlatformType enum ("MINECRAFT", "HYTALE") to declare the target platform in module.yml via the new platform field. If omitted, the module is treated as cross-platform.
  • Added ModuleInfo.getPlatform() so modules can query their declared platform at runtime.
  • Added SetupRequirement enum ("BOUNDS", "SPAWNS", "TIME") and GameModule.getDisabledRequirements() so modules can opt out of default setup requirements. The core skips prompts and validation for disabled requirements.
  • Deprecated GameConfig.requiresBounds() and GameConfig.requiresSpawns() in favor of GameModule.getDisabledRequirements().
  • Added GameModule.allowJoinInProgress() to let modules declare whether players may join after a match has started in standalone mode. Default: disabled. Party mode always disallows join-in-progress.
  • Separated platform-specific menu types into:
  1.   - ui.menu.minecraft (Java/Bedrock menus)
  2.   - ui.menu.hytale (Hytale custom UI pages)
  • Legacy ui.menu classes are now deprecated.
  • Added experimental HytaleMenuAPI and HytaleMenuActionHandler to register/open HytaleMenuDefinition menus and dispatch module actions from Hytale UI event bindings.
All changes are additive and require no modifications to existing 3.1 modules.
3.1.15 Feb 28, 2026
Update 3.1.15
  • Fixed a bug that occurred when the Blueva Store API did not respond (e.g during website maintenance).
  • Fixed a bug that prevented NBS files with spaces in their names from being loaded.
3.1.14 Feb 27, 2026
Update 3.1.14
  • Added "/ba quickjoin" tab completion that now suggests currently available selector arguments based on enabled waiting arenas.
  • Added optional integration toggles in "settings.yml" under "integrations.force_disable" to force-disable PlaceholderAPI, NoteBlockAPI, Vault, and Floodgate/Geyser behavior when needed.
  • Fixed a bug where some messages in the store menu did not render colors.
3.1.13 Feb 26, 2026
Update 3.1.13
  • Store confirm menu action chains now continue only when /ba store purchase succeeds
  • Updated the version of Metrics (bStats).
3.1.12 Feb 21, 2026
Update 3.1.12
  • Fixed module auto-update checks to resolve the latest release from the minecraft channel before comparing versions, preventing cross-platform release mismatches and repeated download loops.
  • Updated /ba quickjoin to support optional selectors: no argument joins a random arena, party joins a random party arena, and <module_id> joins a standalone arena matching that module id.
3.1.11 Feb 14, 2026
Update 3.1.11
  • Added options in settings.yml to disable all visibility of the game UI.
  • Improved YAML error messages to provide detailed information when a file fails to load.
3.1.10 Feb 14, 2026
Update 3.1.10
  • Fixed placeholders module-id parsing to support IDs with underscores.
  • Fixed a bug causing duplicate entries in the top rankings.
3.1.9 Feb 13, 2026
Update 3.1.9
  • Added a bypass for blocked commands, allowing admins and OPs to use any command during games.
  • Added a custom economy option to integrate with any currency plugin via commands and PlaceholderAPI.
  • Fixed economy isolation to ensure the plugin strictly uses Vault or Custom providers for all operations.
  • Updated internal logging to remove unnecessary Paper console warnings and improve report clarity.
3.1.8 Feb 11, 2026
Update 3.1.8
  • NEW MINIGAME: Lucky Pillars (Pillars of Fortune) - Spawn on bedrock pillars, receive random items, and be the last player or team standing - https://store.blueva.net/resources/resource/28-lucky-pillars/
  • NEW MICROGAME: Chairs - Music plays, seats appear, and players must sit before the timer ends. Each round removes players until only one remains - https://store.blueva.net/resources/resource/27-chairs/
  • Fixed an intermittent arena shutdown hang when the Core forcibly closes a session due to low player count. Arenas now finish correctly and remove the final player instead of getting stuck.
  • Fixed top-sign head refresh when the sign has a player head directly above it. The head display now updates correctly with top data changes.
3.1.7 Feb 10, 2026
Update 3.1.7
  • Improved anonymous error reporting to only submit reports when the plugin is up to date.
  • Attempt to fix incorrect leaderboard positions in signs.
3.1.6 Feb 9, 2026
Update 3.1.6
  • Locked /baa arena and /baa game setup edits while an arena is enabled. Arena and game setup changes now require disabled state first.
  • Added safety confirmation for /baa disable and /baa game <id> <game> disable when the arena is currently running.
3.1.5 Feb 6, 2026
Update 3.1.5
  • The detection of the minimum number of players in an arena has been improved. When an arena has only one player, it will stop instantly and display the final summary without relying on the module logic.
  • Fixed the allowed_commands configuration option, it wasn't blocking commands. (already fixed in 3.1.4 but not mentioned in the change log)
  • In settings.yml, game.global.cancel_commands.allowed_commands has been modified to add:

  1.    /ba
  2.    /barcade
  3.    /bluearcade
  4.    /arcade

3.1.4 Feb 6, 2026
Update 3.1.4
  • Added anonymous error reporting to Blueva.net (toggleable in settings.yml).
  • Added progress logs when a module update is detected and starts downloading.
  • Added api-version compatibility validation between modules and the Core.
  • Fixed module store updater to replace old JAR files with the correct filenames.
  • Fixed incompatible modules not displaying a clear error message when disabled.
  • Improved /baa module store update and download commands to verify versions before processing.
  • Updated all official modules to api-version: 3.1
3.1.3 Feb 5, 2026
Update 3.1.3
  • Improved /baa forcestart to reduce remaining time to 10 seconds when used during the lobby countdown.
  • Fixed {game} placeholder not displaying the actual game name in configuration error messages.
3.1.2 Feb 4, 2026
Update 3.1.2
  • Improved module store to ensure downloads always use the Minecraft release channel.
  • Improved module updates to ensure they stay on the Minecraft release channel.
  • Fixed crash in /baa forcestart when entering an arena ID that does not exist.
3.1.1 Feb 3, 2026
Update 3.1.1
  • Optimized I/O operations to enhance data file loading and saving speeds.
  • Fixed an issue where Party Mode games could end prematurely before all pending minigames were finished.
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