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Blue Arcade 3 3.5.2

The definitive minigame solution

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3.1.0 Feb 2, 2026
Update 3.1.0

API CHANGES:

  • Exposed PlayerUtil through ModuleAPI to allow checks when a GameContext is unavailable.
  • PlayerUtil now supports checking whether a player is in a waiting arena.

 


PLUGIN:

  • Fixed crash when using the plugin without NoteblockAPI
  • Fixed the /baa reload command, which was not reloading some files correctly.
  • /baa module store update now reloads updated modules immediately and blocks updates when the module is running or starting in any arena.
3.0.6 Feb 2, 2026
Update 3.0.6
  • Fixed players spawning at the same location sometimes.
  • Added capture of maximum health in player session snapshots.
  • Added restoration of maximum health from player session snapshots.
  • Added fallback health reset on leave when restoration fails.
3.0.5 Jan 30, 2026
Update 3.0.5
  • Added previous location fallback for player restoration when no main lobby is configured.
  • Fixed arena availability not updating live when using /baa enable and /baa disable.
  • Fixed active arenas not stopping immediately when disabled.
  • Fixed loss of player state (inventories, XP, effects, and movement) on leave or after a crash.
3.0.4 Jan 28, 2026
Update 3.0.4
  • Fixed bug allowing players to break blocks in waiting and starting lobbies.
  • Fixed victory music and effects persisting when using quickjoin from finished matches.
  • Fixed podium names disappearing during Party Mode "next game" announcements.
  • Fixed star rankings not displaying in final summaries by clearing module overrides.
3.0.3 Jan 28, 2026
Update 3.0.3
  • Added new placeholders for leaderboards
  • Added top leaderboard signs with optional automatic head updates.
  • Introduced /baa signs set command to replace the deprecated manual sign setup.
  • Deprecated old sign text configurations.
3.0.2 Jan 27, 2026
Update 3.0.2
  • Simplified module store search input, while keeping clearer output spacing and pagination details shown after the results.
  • Ensured module store searches return results even when no query is provided.
  • Fixed empty error message that appeared when using /ba quickjoin and there was no arena available.
3.0.1 Jan 26, 2026
Update 3.01
  • Fixed visual bug that displayed empty placeholders when placing the main lobby.
3.0.0 Jan 26, 2026
Update 3.0.0

BLUE ARCADE 3: THE DEFINITIVE MINIGAME SOLUTION


TL;DR – THE BIG STUFF:

  • Fully Modular: Every game is now a separate, independent module.
  • Open Source: All official game modules are now Open Source on GitHub.
  • Native Bedrock: True Bedrock menus/forms for Geyser users (no more clunky chests).
  • New Store & Progression: +60 Effects/Songs, Levels, Global Achievements, and Leaderboards.
  • New Heavyweights: Battle Royale and SkyWars added to the library.
  • Developer API: 20+ Interfaces to build your own custom games.
  • Constant Minigames: We are releasing new modules regularly! Join our Discord to vote for the next games we should build.

 


FULL CHANGELOG:


PART 1: GENERAL CHANGES


 


FULLY MODULAR ARCHITECTURE:


The Plugin is Now Modular


 


Blue Arcade 3 introduces a completely modular architecture. The core plugin no longer contains any hardcoded minigames - all games are now independent modules that load dynamically.


 


This means:

  • Install only what you need: Just want SkyWars and TNT Run? Install only those
  • Independent updates: Each module updates separately without touching the core
  • Total customization: Modify any module without affecting the others
  • Fewer conflicts: If a module has issues, the rest of the plugin keeps working

 


Open Source Modules


All official Blue Arcade modules are now open source and available on GitHub:

  • See exactly how each game works
  • Fork and create your own modified version
  • Contribute improvements that benefit the entire community
  • Learn to create your own modules by studying the existing ones

 


No Longer Just a Party Plugin


Blue Arcade 3 is no longer "just a party games plugin". It is now a full-featured central API for games that supports:

  • Party Mode: Classic minigame rotation with multiple rounds (The party games spirit of v1 and v2 is still here!)
  • Standalone Mode: Each arena can run a single game independently

 


Full Java and Bedrock Menu Support


The plugin now has complete support for both Java Edition and Bedrock Edition menus. Bedrock players connecting through Geyser will see native Bedrock-style forms and menus instead of chest GUIs, providing a much better experience for crossplay servers.


 


 


NEW CORE SYSTEMS:


Party System (Friend Groups)


 


New system to play with friends:

  • Create private or public groups
  • Invite friends to your party
  • Join the same arena together automatically
  • Party chat to communicate between members
  • Party leader with special controls
  • Command: /ba party

 


Store with Effects


New in-game store for visual customization with 60+ unique items:


 


Victory Effects (18 available):

  • Fireworks (Free) - Classic fireworks burst
  • Vulcan Wool - Launch colorful wool around you
  • Vulcan Fire - Explode with fiery magma bursts
  • Ice Walker - Freeze the ground beneath you
  • Notes - Play a shower of musical notes
  • Chicken Burst - Release a flock of chickens
  • Warden Orbit - Summon wardens that circle you
  • Daredevil Ride - Ride in style on a fearless steed
  • Meteor Storm - Call down blazing meteors
  • Pig Land - Let pigs rain from the sky
  • Wolf Pack - Summon loyal wolves around you
  • Anvil Rain - Bring down anvils from above
  • Twerk Apocalypse - Spawn dancing NPCs to celebrate
  • Titan - Grow to giant size
  • Wither Rider - Ride a wither and shoot skulls
  • Rainbow Ray - Summon a spinning rainbow ray
  • Star Shower - Let sparkling stars orbit you
  • Destroy Island - Summon TNT blasts without damage

 


Victory Music (20 songs available):

  • We Are the Champions - Queen (Free)
  • Happy - Pharrell Williams
  • Bohemian Rhapsody - Queen
  • Levels - Avicii
  • Believer - Imagine Dragons
  • Faded - Alan Walker
  • Billie Jean - Michael Jackson
  • Let It Be - The Beatles
  • Never Gonna Give You Up - Rick Astley
  • Africa - Toto
  • Dancing Queen - ABBA
  • Take On Me - a-ha
  • Smells Like Teen Spirit - Nirvana
  • Stairway to Heaven - Led Zeppelin
  • Blinding Lights - The Weeknd
  • Despacito - Luis Fonsi
  • Shake It Off - Taylor Swift
  • Hotel California - Eagles
  • Sweet Child o' Mine - Guns N' Roses
  • Get Lucky - Daft Punk

 


Death Effects (11 available):

  • Dust Puff (Free) - A tiny puff on elimination
  • Explosion - Big boom without damage
  • Lightning Strike - A dramatic lightning flash
  • Souls - Gentle spirits drift away
  • Blood Splatter - Redstone splash particles
  • Anvil Drop - A falling anvil visual
  • Disintegration - Ash rising from the body
  • Sculk Spores - Sculk souls burst outward
  • Ghost Flame - A ring of soul fire
  • Smoke Cloud - Thick smoke on death
  • Ender Shatter - Portal sparks scatter

 


Kill Effects (11 available):

  • Spark Pop (Free) - A simple spark burst
  • Color Aura - A brief colorful ring
  • Glow Pulse - A quick glow highlight
  • Vertical Pulse - Particles rise from your feet
  • Halo - A glowing halo above your head
  • Confetti - Celebration sparkles
  • Totem Flash - A totem burst on kill
  • Heart Pop - Hearts burst with joy
  • Critical Burst - A classic critical hit pop
  • Note Pop - Musical notes rise up
  • Star Trail - Electric sparks in a ring

 


Each category also includes a Random option that picks a different effect each time.


Command: /ba store


 


 


Leaderboards and Tops


New competitive ranking system:

  • Global rankings of all players
  • Rankings by specific game
  • Rankings by period: Lifetime, Yearly, Monthly, Weekly
  • Top 10/50/100 players
  • Real-time updates
  • Command: /ba tops

 


XP and Levels System


New progression system:

  • Earn XP by playing and winning matches
  • Level up unlocking new titles
  • Custom titles based on your level (Rookie, Expert, Master, ...)
  • Visual progress bar to next level
  • Additional rewards when leveling up
  • Command: /ba level

 


Achievements System


New achievement system:

  • Global achievements for general milestones (first game, 100 wins, etc.)
  • Game-specific achievements for each module
  • Visible progress towards each achievement
  • Rewards when unlocking: credits, stars, XP
  • Organized categories for easy navigation
  • Notifications when you unlock something new
  • Command: /ba achievements

 


Improved Statistics System


Much more complete statistics:

  • Global stats: Games played, won, total time, etc.
  • Per-game stats: Specific metrics for each module
  • Detailed history of your activity
  • MySQL synchronization for server networks
  • Command: /ba stats

 


PART 2: TECHNICAL CHANGES


MODULE LOADING:


Dynamic Loading System

  • Modules load from /plugins/BlueArcade/modules/ folder
  • Each module is an independent JAR file
  • Custom ClassLoader per module to avoid conflicts
  • Automatic detection of duplicate or incompatible modules

 


Module Descriptor (module.yml)


Each module includes a module.yml file with:

  • Module name, ID and version
  • Type: MINIGAME (long matches) or MICROGAME (quick rounds)
  • Required API version
  • Main class
  • Authors and description
  • Optional dependencies

 


Module Auto-Update

  • The plugin can check for updates automatically
  • Downloads and installs new versions without manual intervention
  • File integrity verification for downloads
  • Configurable check interval

 


DEVELOPER API:


Blue Arcade 3 exposes a complete public API with 20+ specialized interfaces for developers to create their own modules.


 


Core APIs:

  • AchievementsAPI - Achievements system integration
  • ArenaAPI - Arena data and state access
  • ConfigAPI - General configuration access
  • CoreConfigAPI - Core plugin configuration
  • ModuleConfigAPI - Per-module configuration
  • GameSetupAPI - Game setup and configuration
  • SetupDataAPI - Setup data access
  • SetupSelectionAPI - Setup selection handling
  • StatsAPI - Statistics system
  • StoreAPI - Store and shop integration
  • TeamsAPI - Team management and assignment
  • PlayerAPI - Player state and data

 


UI/Visual APIs:

  • HologramAPI - Hologram creation and management
  • ItemAPI - Item creation utilities
  • MenuAPI - GUI menu creation (Java and Bedrock)
  • MessageAPI - Localized messages
  • ScoreboardAPI - Scoreboard management
  • SoundsAPI - Sound playback
  • TitlesAPI - Title and subtitle display
  • VoteMenuAPI - Voting menu creation
  • VisualEffectsAPI - Particle and visual effects

 


Utility APIs:

  • SchedulerAPI - Task scheduling (Folia compatible)
  • BlocksAPI - Block manipulation utilities

 


COMPATIBILITY

  • Spigot 1.21 - 1.21.11
  • Java 21
  • Full Bedrock support via Geyser (native menus)

 


PART 3: MODULE CHANGELOG


MODULES PORTED FROM BLUE ARCADE 2:


 


Race


The classic racing minigame.


Type: Microgame


V3 Changes:

  • Scoreboard now shows exactly who is winning in real-time
        (Previously you had no idea who was ahead until someone finished)

 


Spleef


Break the floor under your opponents.


Type: Microgame


V3 Changes:

  • Floor no longer needs to be square shaped
  • Now supports any floor shape (circles, irregular shapes, etc.)

 


Snowball Fight


Snowball warfare.


Type: Microgame


V3 Changes:

  • Now has two game modes:
    • Last Standing: Classic elimination, last player alive wins
    • Most Kills: Players respawn instantly, highest kills when time runs out wins

All Against All


PvP combat everyone against everyone.


Type: Microgame


V3 Changes:

  • Now has two game modes:
    • Last Standing: Classic elimination, no respawns, last alive wins
    • Most Kills: Respawn on death with temporary immunity, highest kill count when time runs out wins
  • Health regeneration on kill (configurable)
  • Building enabled with periodic block supplies

 


One In The Chamber


Bow precision with one arrow at a time.


Type: Microgame


V3 Changes:

  • Now has two game modes:
    • Last Standing: Classic elimination, last player alive wins
    • Most Kills: Respawn on death, highest kills when time runs out wins

Traffic Light


Advance on green, freeze on red.


Type: Microgame


V3 Changes:

  • No longer instantly kills you for moving on red at the start
  • Now gives warnings by pushing you backwards
  • Only eliminates after multiple violations
  • Much less frustrating early-game experience

 


TNT Tag


Pass the bomb before it explodes.


Type: Minigame


V3 Changes:

  • No significant changes in this version

 


TNT Run


Run while the floor collapses.


Type: Minigame


V3 Changes:

  • No significant changes in this version

 


Block Party


Find the correct color before the floor disappears.


Type: Minigame


V3 Changes:

  • Powerup system (speed boost, time bonus)
  • Block fragments now fall as physical objects when floor disappears
  • Improved music synchronization (NBS)

 


Exploding Sheep


Shear sheep before they explode.


Type: Microgame


V3 Changes:

  • COMPLETELY REDESIGNED GAMEPLAY
  • Sheep now change color progressively: white -> red -> white -> red
  • When color changes speed up and smoke appears, the sheep is about to explode
  • ALL sheep eventually explode, not just random ones
  • Players must judge: stay close to shear for points, or run away before explosion?
  • Risk vs reward gameplay instead of pure randomness
  • Games end much faster as the map breaks down from explosions
  • Transforms from one of the most tedious games into one of the fastest and most exciting

 


Run From The Beast


Escape the beast or team up to hunt it.


Type: Minigame


V3 Changes:

  • No significant changes in this version

 


Red Alert


Survive while the floor disappears.


Type: Microgame


V3 Changes:

  • Now has two game modes:
    • Chaos: Random blocks disappear unpredictably
    • Trail: Blocks disappear where you walk, leaving a deadly path behind you

Minefield


Cross the minefield without exploding.


Type: Microgame


V3 Changes:

  • COMPLETELY REDESIGNED GAMEPLAY
  • Mines no longer kill you instantly
  • Stepping on a mine now launches you high into the air
  • If you land on another mine, you bounce again
  • Turns into a skill-based game: navigate carefully or bounce around
  • Much less frustrating than instant death from barely touching a pressure plate
  • Transforms from a tedious elimination game into a fun bouncy challenge

 


Fast Zone


Extreme speed race.


Type: Microgame


V3 Changes:

  • No significant changes in this version

 


Knockback


Combat with extreme knockback.


Type: Microgame


V3 Changes:

  • Now has two game modes:
    • Last Standing: Classic elimination, last player on the platform wins
    • Most Kills: Respawn on death, highest knockoff count when time runs out wins

NEW MODULES IN BLUE ARCADE 3


Battle Royale


COMPLETELY NEW - The classic battle royale comes to Blue Arcade.


Type: Minigame


Features:

  • Drop from flying dragon
  • Storm system with 5 progressive stages:
    • Stage 1: 100% radius, no damage (40s)
    • Stage 2: 70% radius, 1 damage/s (45s)
    • Stage 3: 45% radius, 2 damage/s (40s)
    • Stage 4: 25% radius, 3 damage/s (35s)
    • Stage 5: 0% radius, 4 damage/s (20s)
  • Lightning synchronized with storm
  • Chest loot with configurable weights
  • Team support (configurable size and count)
  • Health regeneration on kill

 


SkyWars


COMPLETELY NEW - The popular floating islands game.


Type: Minigame


Features:

  • Spawn on floating islands with glass cages
  • Multiple events:
    • 1. Chest refill
    • 2. Final storm with gradually re
  • Advanced voting system (4 categories):
    • Chest loot: Basic, Normal, Overpowered
    • Hearts: 10, 20, 30
    • Time of day: Day, Night, Sunset, Sunrise
    • Weather: Sunny, Rainy
  • Fully configurable multi-tiered loot
  • Granular permissions per vote option
  • Automatic scheduled events
  • Initial fall protection

 


MORE GAMES COMING SOON:


This is just the beginning! We'll be releasing many more game modules in the coming updates. Join our Discord to participate in community votes and help decide which games get added next:


https://discord.com/invite/CRFJ32NdcK

2.4.0 Jan 20, 2026
Update 2.4.0 EOL
  • Removed legacy setup wizard.

End of Life notice


This update marks the end of major development for Blue Arcade v2.


 


From now on, only bug-fix updates will be released during 2026.


No new features or changes are planned for this version.


 


Development continues actively on Blue Arcade v3, which will replace v2 in the coming days.


The update will be free, but v3 is not compatible with v2 configurations, so a fresh setup will be required.


 


Nothing breaks today.


You can keep using v2 normally while you plan your migration.


 


More details:


https://store.blueva.net/resources/resource/1-blue-arcade/?releases=61

2.3.6 Nov 9, 2025
Update 2.3.6
  • Added new placeholder to get the internal name of the games: {internal_game_name} (only for Scoreboards and Titles).
  • Improved block-below detection in TNT Run.
  • Fixed a bug where, if a player left the region while a minigame was starting, they were not teleported back.
  • Fixed an issue where the death block was not detected in TNT Run and Block Party.
2.3.5 Nov 6, 2025
Update 2.3.5
  • Fixed a bug where missing death block settings could cause errors in minigames
2.3.4 Oct 27, 2025
Update 2.3.4
  • Attempted another approach to arena player counting issues.
2.3.3 Oct 18, 2025
Update 2.3.3
  • Potential fix for arena player counting desync issues after long uptime
2.3.2 Oct 16, 2025
Update 2.3.2
  • Arena countdown system improvements to address freezing reports.
  • Fixed a bug where some minigames did not display the correct title or sound when starting the game.
2.3.1 Oct 13, 2025
Update 2.3.1
  • Fixed bug in Minefield where players would die multiple times after stepping on a mine.
  • Fixed bug in Run From The Beast where the game would end immediately at the start with incorrect winners.
  • Fixed bug in Snowball Fight where the game wouldn't end when all players eliminated each other simultaneously.
  • Fixed bug in the voting system where votes were ignored after the first game in an arena session.
2.3.0 Oct 11, 2025
Update 2.3.0
  • New minigame: TNT Run - A fast paced game where players must keep moving as blocks disappear beneath their feet. Be the last one standing! 
  • Extended `{place_X}` and `{stars_X}` placeholders from 1-3 to 1-10, now supporting top 10 positions.
  • Fixed player count synchronization issues in arenas
2.2.7 Oct 5, 2025
Update 2.2.7
  • Fixed error when interacting with chests in RFTB
  • Fixed glow effect persisting on players after RFTB ends
2.2.6 Oct 5, 2025
Update 2.2.6
  • Added option to disable chat muting when minigame instructions are displayed 
  • Fixed bug where the voting message always displayed the viewer name instead of the actual voter name 
  • Fixed async command dispatch error in reward system
2.2.5 Oct 3, 2025
Update 2.2.5
  • Replaced old setup wizard with complete command-based setup system using /baa (BlueArcade Admin). Legacy setup wizard will be removed in future versions.
  • Added comprehensive admin command suite. Some of the new commands include:   

  1. Arena management: create, delete, enable, disable, list, info   
  2. Arena configuration: setlobby, setname, setmode, setrounds, minplayers, maxplayers   
  3. Game management: add, remove, list, enable, disable   
  4. Game configuration: bounds, spawn, time, deathblock, finishline, floor, and game-specific settings   
  5. Utilities: stick, pos1, pos2, clearselection, goto, teleport, reload   
  6. Arena control: forcestart and forcestop commands to manually start or stop arenas
  • Arenas can now be easily configured as standalone or party mode via commands instead of manually editing data files.
  • Added JSON caching system for data files improving performance and reducing disk I/O.

NOTES:

2.2.4 Oct 2, 2025
Update 2.2.4
  • Adjusted minimum player handling: lobby uses config, in-game only stops below 2 players.
  • Fixed language key error that caused crashes when there weren’t enough players.
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